title: "Vlang Documentation 中文版" date: 2021-10-16T22:34:11+07:00
V is a statically typed compiled programming language designed for building maintainable software. V 是一个静态编译型编程语言,被设计为用于构建可维护的软件。
It's similar to Go and its design has also been influenced by Oberon, Rust, Swift, Kotlin, and Python. 它的各项设计和 Go 很像,同时也受到了 Oberon, Rust, Swift, Kotlin, 和 Python 的影响。
V is a very simple language. Going through this documentation will take you about an hour, and by the end of it you will have pretty much learned the entire language. V 是一门很简单的语言。通读这篇文档大约需要一小时,读完也就很大程度上学会了语言的全部内容。
The language promotes writing simple and clear code with minimal abstraction. V 提倡以最少的抽象编写简单明了的代码。
Despite being simple, V gives the developer a lot of power. Anything you can do in other languages, you can do in V. 尽管很简单,但 V 为开发人员提供了很多功能。 你可以用其他语言做的任何事情,你都可以用 V 做。
The major way to get the latest and greatest V, is to install it from source. It is easy, and it usually takes only a few seconds. 获得最新的 V 的主要方法是从源代码安装。 它很简单,通常只需几秒钟。
You need git, and a C compiler like tcc, gcc or clang, and make:
你需要安装 git,和 tcc, gcc 或 clang, 和 make 这些 C 编译工具。
git clone https://github.com/vlang/v
cd v
make
You need git, and a C compiler like tcc, gcc, clang or msvc:
你需要 git, 和 tcc, gcc, clang 或 msvc 等 C 编译工具:
git clone https://github.com/vlang/v
cd v
make.bat -tcc
NB: You can also pass one of -gcc, -msvc, -clang to make.bat instead,
if you do prefer to use a different C compiler, but -tcc is small, fast, and
easy to install (V will download a prebuilt binary automatically).
注意:您也可以将 -gcc、-msvc、-clang 之一传递给 make.bat,
您可能更喜欢使用不同的 C 编译器,但 -tcc 小、快且
易于安装(V 将自动下载预构建的二进制文件)。
It is recommended to add this folder to the PATH of your environment variables.
This can be done with the command v.exe symlink.
建议将此文件夹添加到环境变量的 PATH 中。
这可以通过命令 v.exe symlink 来完成。
Running V graphical apps on Android is also possible via vab. 也可以通过 vab 在 Android 上运行 V 图形应用程序。
V Android dependencies: V, Java JDK >= 8, Android SDK + NDK. V Android 依赖:V、Java JDK >= 8、Android SDK + NDK。
运行:
git clone https://github.com/vlang/vab && cd vab && v vab.v
./vab --device auto run /path/to/v/examples/sokol/particles
For more details and troubleshooting, please visit the vab GitHub repository. 更多详细信息和故障排除,请访问 vab GitHub。
| * [Hello world](#hello-world) * [Running a project folder](#running-a-project-folder-with-several-files) * [Comments](#comments) * [Functions](#functions) * [Returning multiple values](#returning-multiple-values) * [Hoistings](#hoistings) * [Symbol visibility](#symbol-visibility) * [Variables](#variables) * [V types](#v-types) * [Strings](#strings) * [Numbers](#numbers) * [Arrays](#arrays) * [Fixed size arrays](#fixed-size-arrays) * [Maps](#maps) * [Module imports](#module-imports) * [Statements & expressions](#statements--expressions) * [If](#if) * [In operator](#in-operator) * [For loop](#for-loop) * [Match](#match) * [Defer](#defer) * [Structs](#structs) * [Embedded structs](#embedded-structs) * [Default field values](#default-field-values) * [Short struct literal syntax](#short-struct-literal-syntax) * [Access modifiers](#access-modifiers) * [Methods](#methods) * [Unions](#unions) | * [Functions 2](#functions-2) * [Pure functions by default](#pure-functions-by-default) * [Mutable arguments](#mutable-arguments) * [Variable number of arguments](#variable-number-of-arguments) * [Anonymous & higher-order functions](#anonymous--higher-order-functions) * [Closures](#closures) * [References](#references) * [Constants](#constants) * [Builtin functions](#builtin-functions) * [Printing custom types](#printing-custom-types) * [Modules](#modules) * [Manage Packages](#manage-packages) * [Publish package](#publish-package) * [Type Declarations](#type-declarations) * [Interfaces](#interfaces) * [Enums](#enums) * [Sum types](#sum-types) * [Type aliases](#type-aliases) * [Option/Result types & error handling](#optionresult-types-and-error-handling) * [Generics](#generics) * [Concurrency](#concurrency) * [Spawning Concurrent Tasks](#spawning-concurrent-tasks) * [Channels](#channels) * [Shared Objects](#shared-objects) * [Decoding JSON](#decoding-json) * [Testing](#testing) * [Memory management](#memory-management) * [Stack and Heap](#stack-and-heap) * [ORM](#orm) | * [Writing documentation](#writing-documentation) * [Tools](#tools) * [v fmt](#v-fmt) * [Profiling](#profiling) * [Advanced Topics](#advanced-topics) * [Dumping expressions at runtime](#dumping-expressions-at-runtime) * [Memory-unsafe code](#memory-unsafe-code) * [Structs with reference fields](#structs-with-reference-fields) * [sizeof and __offsetof](#sizeof-and-__offsetof) * [Calling C from V](#calling-c-from-v) * [Calling V from C](#calling-v-from-c) * [Atomics](#atomics) * [Global Variables](#global-variables) * [Debugging](#debugging) * [Conditional compilation](#conditional-compilation) * [Compile time pseudo variables](#compile-time-pseudo-variables) * [Compile-time reflection](#compile-time-reflection) * [Limited operator overloading](#limited-operator-overloading) * [Inline assembly](#inline-assembly) * [Translating C to V](#translating-c-to-v) * [Hot code reloading](#hot-code-reloading) * [Cross compilation](#cross-compilation) * [Cross-platform shell scripts in V](#cross-platform-shell-scripts-in-v) * [Attributes](#attributes) * [Goto](#goto) * [Appendices](#appendices) * [Keywords](#appendix-i-keywords) * [Operators](#appendix-ii-operators) |
fn main() {
println('hello world')
}
Save this snippet into a file named hello.v. Now do: v run hello.v.
将此代码段保存到名为 hello.v 的文件中。 然后执行:v run hello.v。
That is assuming you have symlinked your V with
v symlink, as described here. If you haven't yet, you have to type the path to V manually. 假设你已经用v symlink符号链接你的 V,如所述 [这里](https://github.com/vlang/v/blob/master/README.md#symlinking)。 如果还没有,则必须手动键入 V 的路径。
Congratulations - you just wrote and executed your first V program! 恭喜 - 您刚刚编写并执行了您的第一个 V 程序!
You can compile a program without execution with v hello.v.
See v help for all supported commands.
你可以用 v hello.v 编译而不执行程序。
有关所有支持的命令,请参阅 v help。
From the example above, you can see that functions are declared with the fn keyword.
The return type is specified after the function name.
In this case main doesn't return anything, so there is no return type.
从上面的示例中,您可以看到函数是使用 fn 关键字声明的。
返回类型在函数名后指定。
在这个示例中,main 不返回任何内容,因此没有返回类型。
As in many other languages (such as C, Go, and Rust), main is the entry point of your program.
与许多其他语言(例如 C、Go 和 Rust)一样,main 是程序的入口点。
println is one of the few built-in functions.
It prints the value passed to it to standard output.
println 是为数不多的内置函数之一。
它将传递给它的值打印到标准输出。
fn main() declaration can be skipped in one file programs.
This is useful when writing small programs, "scripts", or just learning the language.
For brevity, fn main() will be skipped in this tutorial.
fn main() 声明可以在只有一个文件的程序中省略。
这在编写小程序、“脚本”或只是学习语言时很有用。
为简洁起见,本教程将跳过 fn main()。
This means that a "hello world" program in V is as simple as 这意味着 V 中的“hello world”程序可以很简单:
println('hello world')
Suppose you have a folder with several .v files in it, where one of them
contains your main() function, and the other files have other helper
functions. They may be organized by topic, but still not yet structured
enough to be their own separate reusable modules, and you want to compile
them all into one program.
假设你有一个文件夹,里面有几个 .v 文件,其中一个
包含您的 main() 函数,其他文件有一些辅助函数。 它们可能按主题组织,但仍然 尚未
足以成为结构化的可重用模块,并且您要编译它们到一个程序中。
In other languages, you would have to use includes or a build system to enumerate all files, compile them separately to object files, then link them into one final executable. 在其他语言中,您必须使用 include 或 build 系统枚举所有文件,将它们分别编译为目标文件, 然后将它们链接到一个最终的可执行文件中。
In V however, you can compile and run the whole folder of .v files together,
using just v run .. Passing parameters also works, so you can
do: v run . --yourparam some_other_stuff
但是,在 V 中,您可以只使用 v run 来编译和运行包含 .v 文件的整个文件夹。
传递参数也有效,因此您可以运行:v run . --yourparam some_other_stuff
The above will first compile your files into a single program (named
after your folder/project), and then it will execute the program with
--yourparam some_other_stuff passed to it as CLI parameters.
以上将首先将您的文件编译成一个二进制程序(程序名称和文件夹/项目一致),然后它将以
--yourparam some_other_stuff 作为 CLI 参数执行程序。
Your program can then use the CLI parameters like this: 您的程序可以以如下的方式使用这些 CLI 参数:
import os
println(os.args)
NB: after a successful run, V will delete the generated executable.
If you want to keep it, use v -keepc run . instead, or just compile
manually with v . .
注意:运行成功后,V 会删除生成的可执行文件。
如果你想保留它,请使用 v -keepc run . 执行,或者使用 v . 命令执行手动编译。
NB: any V compiler flags should be passed before the run command.
Everything after the source file/folder, will be passed to the program
as is - it will not be processed by V.
注意:任何 V 编译器标志都应该放置在run *之前*。源文件(夹)之后的所有内容都将按原样
传递给可执行程序 - 它不会被 V 编译器处理。
// This is a single line comment.
/*
This is a multiline comment.
/* It can be nested. */
*/
fn main() {
println(add(77, 33))
println(sub(100, 50))
}
fn add(x int, y int) int {
return x + y
}
fn sub(x int, y int) int {
return x - y
}
Again, the type comes after the argument's name. 再次看到,类型出现在参数名称之后。
Just like in Go and C, functions cannot be overloaded. This simplifies the code and improves maintainability and readability. 就像在 Go 和 C 中一样,函数不能重载。 这简化了代码并提高了可维护性和可读性。
Functions can be used before their declaration:
add and sub are declared after main, but can still be called from main.
This is true for all declarations in V and eliminates the need for header files
or thinking about the order of files and declarations.
函数可以在声明之前使用:
add 和 sub 在 main 之后声明,但仍然可以从 main 调用。
这适用于 V 中的所有声明,并消除了对头文件的需要
也不必考虑文件和声明的顺序。
fn foo() (int, int) {
return 2, 3
}
a, b := foo()
println(a) // 2
println(b) // 3
c, _ := foo() // 用 `_` 忽略某个返回值
pub fn public_function() {
}
fn private_function() {
}
Functions are private (not exported) by default.
To allow other modules to use them, prepend pub. The same applies
to constants and types.
默认情况下,函数是私有的(不导出)。
要允许其他模块使用它们,请在前面加上 pub。 这条规则同样适用于常量和类型。
Note: pub can only be used from a named module.
For information about creating a module, see Modules.
注意:pub 只能在命名模块中使用。
有关创建模块的信息,请参阅 模块。
name := 'Bob'
age := 20
large_number := i64(9999999999)
println(name)
println(age)
println(large_number)
Variables are declared and initialized with :=. This is the only
way to declare variables in V. This means that variables always have an initial
value.
变量使用 := 声明和初始化。 这是唯一在 V 中声明变量的方法。这意味着变量总是有一个初始值。
The variable's type is inferred from the value on the right hand side.
To choose a different type, use type conversion:
the expression T(v) converts the value v to the
type T.
变量的类型是从右侧的值推断出来的。
要选择不同的类型,请使用类型转换:
表达式 T(v) 将值 v 转换为 T 类型。
Unlike most other languages, V only allows defining variables in functions. Global (module level) variables are not allowed. There's no global state in V (see Pure functions by default for details). 与大多数其他语言不同,V 只允许在函数中定义变量。 不允许使用全局(模块级)变量。 V 中没有全局状态 (请参阅 默认纯函数 了解详细信息)。
For consistency across different code bases, all variable and function names
must use the snake_case style, as opposed to type names, which must use PascalCase.
为了跨不同代码库的一致性,所有变量和函数名称
必须使用 snake_case 样式,类型名称必须使用 PascalCase 样式。
mut age := 20
println(age)
age = 21
println(age)
To change the value of the variable use =. In V, variables are
immutable by default.
To be able to change the value of the variable, you have to declare it with mut.
请使用 = 更改变量的值。 在 V 中,变量是默认情况下是不可变的。
如果想要改变变量的值,你必须使用 mut 声明。
Try compiling the program above after removing mut from the first line.
试试从第一行中删除 mut ,然后编译程序。
Note the (important) difference between := and =.
:= is used for declaring and initializing, = is used for assigning.
注意 := 和 = 之间的(重要)区别。
:= 用于声明和初始化,= 用于赋值。
fn main() {
age = 21
}
This code will not compile, because the variable age is not declared.
All variables need to be declared in V.
这段代码不能通过编译,因为变量 age 没有被声明。
在 V 中所有变量都需要声明。
fn main() {
age := 21
}
The values of multiple variables can be changed in one line. In this way, their values can be swapped without an intermediary variable. 可以在一行中更改多个变量的值。 这样,它们的值可以在没有中间变量的情况下交换。
mut a := 0
mut b := 1
println('$a, $b') // 0, 1
a, b = b, a
println('$a, $b') // 1, 0
In development mode the compiler will warn you that you haven't used the variable
(you'll get an "unused variable" warning).
In production mode (enabled by passing the -prod flag to v – v -prod foo.v)
it will not compile at all (like in Go).
在开发模式下,编译器会警告您尚未使用该变量
(您将收到 "unused variable" 警告)。
在生产模式下(通过将 -prod 标志传递给 v – v -prod foo.v 启用)
它根本不会编译(像 Go 一样)。
fn main() {
a := 10
if true {
a := 20 // error: redefinition of `a`
}
// warning: unused variable `a`
}
Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name that is already used in a parent scope will cause a compilation error. 与大多数语言不同,变量覆盖是不允许的。 用已经在父作用域中存在的变量名称声明新变量会导致编译错误。
You can shadow imported modules though, as it is very useful in some situations: 不过,您可以覆盖导入的模块名,因为它在某些情况下非常有用:
import ui
import gg
fn draw(ctx &gg.Context) {
gg := ctx.parent.get_ui().gg
gg.draw_rect(10, 10, 100, 50)
}
bool
string
i8 i16 int i64 i128 (soon)
byte u16 u32 u64 u128 (soon)
rune // represents a Unicode code point
f32 f64
isize, usize // platform-dependent, the size is how many bytes it takes to reference any location in memory
voidptr // this one is mostly used for C interoperability
any // similar to C's void* and Go's interface{}
Please note that unlike C and Go, int is always a 32 bit integer.
与 C 和 Go 不同,int 始终是一个 32 位整数。
There is an exception to the rule that all operators in V must have values of the same type on both sides. A small primitive type on one side can be automatically promoted if it fits completely into the data range of the type on the other side. These are the allowed possibilities: 在所有运算符的两侧必须是具有相同类型的值。 但有一个特殊情况:一个较小的原始类型 如果可以按尺寸完全适配到另一侧的类型,可以自动提升,。 这些是允许的情况:
i8 → i16 → int → i64
↘ ↘
f32 → f64
↗ ↗
byte → u16 → u32 → u64 ⬎
↘ ↘ ↘ ptr
i8 → i16 → int → i64 ⬏
An int value for example can be automatically promoted to f64
or i64 but not to u32. (u32 would mean loss of the sign for
negative values).
Promotion from int to f32, however, is currently done automatically
(but can lead to precision loss for large values).
一个 int 值可以自动提升为 f64
或i64,但不是u32。 (u32 意味着丢失负值)。
然而,从 int 到 f32 的提升目前是自动完成的(但可能会导致大值的精度损失)。
Literals like 123 or 4.56 are treated in a special way. They do
not lead to type promotions, however they default to int and f64
respectively, when their type has to be decided:
像 123 或 4.56 这样的字面值以特殊方式处理。 它们不会导致类型提升,
当需要确定它们的类型时,它们分别默认为 int 和 f64:
u := u16(12)
v := 13 + u // v is of type `u16` - no promotion
x := f32(45.6)
y := x + 3.14 // x is of type `f32` - no promotion
a := 75 // a is of type `int` - default for int literal
b := 14.7 // b is of type `f64` - default for float literal
c := u + a // c is of type `int` - automatic promotion of `u`'s value
d := b + x // d is of type `f64` - automatic promotion of `x`'s value
name := 'Bob'
println(name.len)
println(name[0]) // indexing gives a byte B
println(name[1..3]) // slicing gives a string 'ob'
windows_newline := '\r\n' // escape special characters like in C
assert windows_newline.len == 2
In V, a string is a read-only array of bytes. String data is encoded using UTF-8. String values are immutable. You cannot mutate elements: 在 V 中,string 是只读的 bytes array。 字符串数据使用 UTF-8 编码。 字符串值是不可变的。 你不能改变元素:
mut s := 'hello 🌎'
s[0] = `H` // not allowed
error: cannot assign to
s[i]since V strings are immutable
Note that indexing a string will produce a byte, not a rune nor another string.
Indexes correspond to bytes in the string, not Unicode code points. If you want to
convert the byte to a string, use the ascii_str() method:
请注意,索引字符串将产生一个 byte,而不是 rune 或另一个 string。
索引对应于字符串中的字节,而不是 Unicode 代码点。 如果你想
将 byte 转换为 string,使用 ascii_str() 方法:
country := 'Netherlands'
println(country[0]) // Output: 78
println(country[0].ascii_str()) // Output: N
Character literals have type rune. To denote them, use
字符字面值的类型为rune。 要表示它们,请使用
rocket := `🚀`
assert 'aloha!'[0] == `a`
Both single and double quotes can be used to denote strings. For consistency,
vfmt converts double quotes to single quotes unless the string contains a single quote character.
单引号和双引号都可以用来表示字符串。 为了一致性,
vfmt 将双引号转换为单引号,除非字符串包含单引号。
For raw strings, prepend r. Raw strings are not escaped:
对于原始字符串,在前面加上 r。 原始字符串不会被转义:
s := r'hello\nworld'
println(s) // "hello\nworld"
Strings can be easily converted to integers: 字符串可以很容易地转换为整型:
s := '42'
n := s.int() // 42
A rune represents a unicode character and is an alias for u32. Runes can be created like this:
rune 代表一个 unicode 字符,是 u32 的别名。 可以像这样创建:
x := `🚀`
A string can be converted to runes by the .runes() method.
可以通过 .runes() 方法把字符串转换为 rune。
hello := 'Hello World 👋'
hello_runes := hello.runes() // [`H`, `e`, `l`, `l`, `o`, ` `, `W`, `o`, `r`, `l`, `d`, ` `, `👋`]
Basic interpolation syntax is pretty simple - use $ before a variable name.
The variable will be converted to a string and embedded into the literal:
基本的插值语法非常简单 —— 在变量名之前使用 $。
该变量将被转换为字符串并嵌入到文字中:
name := 'Bob'
println('Hello, $name!') // Hello, Bob!
It also works with fields: 'age = $user.age'.
If you need more complex expressions, use ${}: 'can register = ${user.age > 13}'.
它也适用于字段:'age = $user.age'。
如果需要更复杂的表达式,请使用${}:'can register = ${user.age > 13}'。
Format specifiers similar to those in C's printf() are also supported.
f, g, x, etc. are optional and specify the output format.
The compiler takes care of the storage size, so there is no hd or llu.
还支持类似于 C 的 printf() 中的格式说明符。
f、g、x 等是可选的并指定输出格式。
编译器负责存储大小,因此没有 hd 或 llu。
x := 123.4567
println('x = ${x:4.2f}')
println('[${x:10}]') // pad with spaces on the left => [ 123.457]
println('[${int(x):-10}]') // pad with spaces on the right => [123 ]
println('[${int(x):010}]') // pad with zeros on the left => [0000000123]
name := 'Bob'
bobby := name + 'by' // + is used to concatenate strings
println(bobby) // "Bobby"
mut s := 'hello '
s += 'world' // `+=` is used to append to a string
println(s) // "hello world"
All operators in V must have values of the same type on both sides. You cannot concatenate an integer to a string: V 中的所有运算符的两侧都必须具有相同类型的值。 您不能将整数连接到字符串:
age := 10
println('age = ' + age) // not allowed
error: infix expr: cannot use
int(right expression) asstring
We have to either convert age to a string:
我们必须将 age 转换为 string:
age := 11
println('age = ' + age.str())
or use string interpolation (preferred): 或使用字符串插值(首选):
age := 12
println('age = $age')
a := 123
This will assign the value of 123 to a. By default a will have the
type int.
You can also use hexadecimal, binary or octal notation for integer literals:
a := 0x7B
b := 0b01111011
c := 0o173
All of these will be assigned the same value, 123. They will all have type
int, no matter what notation you used.
V also supports writing numbers with _ as separator:
num := 1_000_000 // same as 1000000
three := 0b0_11 // same as 0b11
float_num := 3_122.55 // same as 3122.55
hexa := 0xF_F // same as 255
oct := 0o17_3 // same as 0o173
If you want a different type of integer, you can use casting:
a := i64(123)
b := byte(42)
c := i16(12345)
Assigning floating point numbers works the same way:
f := 1.0
f1 := f64(3.14)
f2 := f32(3.14)
If you do not specify the type explicitly, by default float literals
will have the type of f64.
Float literals can also be declared as a power of ten:
f0 := 42e1 // 420
f1 := 123e-2 // 1.23
f2 := 456e+2 // 45600
Arrays are collections of data elements of the same type. They can be represented by
a list of elements surrounded by brackets. The elements can be accessed by appending
an index (starting with 0) in brackets to the array variable:
mut nums := [1, 2, 3]
println(nums) // `[1, 2, 3]`
println(nums[0]) // `1`
println(nums[1]) // `2`
nums[1] = 5
println(nums) // `[1, 5, 3]`
There are two properties that control the "size" of an array:
len: length - the number of pre-allocated and initialized elements in the arraycap: capacity - the amount of memory space which has been reserved for elements,
but not initialized or counted as elements. The array can grow up to this size without
being reallocated. Usually, V takes care of this property automatically but there are
cases where the user may want to do manual optimizations (see below).mut nums := [1, 2, 3]
println(nums.len) // "3"
println(nums.cap) // "3" or greater
nums = [] // The array is now empty
println(nums.len) // "0"
Note that the properties are read-only fields and can't be modified by the user.
The basic initialization syntax is as described above. The type of an array is determined by the first element:
[1, 2, 3] is an array of ints ([]int).['a', 'b'] is an array of strings ([]string).The user can explicitly specify the type for the first element: [byte(16), 32, 64, 128].
V arrays are homogeneous (all elements must have the same type).
This means that code like [1, 'a'] will not compile.
The above syntax is fine for a small number of known elements but for very large or empty arrays there is a second initialization syntax:
mut a := []int{len: 10000, cap: 30000, init: 3}
You can initialize the array by accessing the it variable as shown here:
mut square := []int{len: 6, init: it * it}
// square == [0, 1, 4, 9, 16, 25]
This creates an array of 10000 int elements that are all initialized with 3. Memory
space is reserved for 30000 elements. The parameters len, cap and init are optional;
len defaults to 0 and init to the default initialization of the element type (0
for numerical type, '' for string, etc). The run time system makes sure that the
capacity is not smaller than len (even if a smaller value is specified explicitly):
arr := []int{len: 5, init: -1}
// `arr == [-1, -1, -1, -1, -1]`, arr.cap == 5
// Declare an empty array:
users := []int{}
Setting the capacity improves performance of pushing elements to the array as reallocations can be avoided:
mut numbers := []int{cap: 1000}
println(numbers.len) // 0
// Now appending elements won't reallocate
for i in 0 .. 1000 {
numbers << i
}
Note: The above code uses a range for statement and a
push operator (<<).
An array can be of these types:
| Types | Example Definition |
| ------------ | ------------------------------------ |
| Number | []int,[]i64 |
| String | []string |
| Rune | []rune |
| Boolean | []bool |
| Array | [][]int |
| Struct | []MyStructName |
| Channel | []chan f64 |
| Function | []MyFunctionType []fn (int) bool |
| Interface | []MyInterfaceName |
| Sum Type | []MySumTypeName |
| Generic Type | []T |
| Map | []map[string]f64 |
| Enum | []MyEnumType |
| Alias | []MyAliasTypeName |
| Thread | []thread int |
| Reference | []&f64 |
| Shared | []shared MyStructType |
Example Code:
This example uses Structs and Sum Types to create an array which can handle different types (e.g. Points, Lines) of data elements.
struct Point {
x int
y int
}
struct Line {
p1 Point
p2 Point
}
type ObjectSumType = Line | Point
mut object_list := []ObjectSumType{}
object_list << Point{1, 1}
object_list << Line{
p1: Point{3, 3}
p2: Point{4, 4}
}
dump(object_list)
/*
object_list: [ObjectSumType(Point{
x: 1
y: 1
}), ObjectSumType(Line{
p1: Point{
x: 3
y: 3
}
p2: Point{
x: 4
y: 4
}
})]
*/
Arrays can have more than one dimension.
2d array example:
mut a := [][]int{len: 2, init: []int{len: 3}}
a[0][1] = 2
println(a) // [[0, 2, 0], [0, 0, 0]]
3d array example:
mut a := [][][]int{len: 2, init: [][]int{len: 3, init: []int{len: 2}}}
a[0][1][1] = 2
println(a) // [[[0, 0], [0, 2], [0, 0]], [[0, 0], [0, 0], [0, 0]]]
Elements can be appended to the end of an array using the push operator <<.
It can also append an entire array.
mut nums := [1, 2, 3]
nums << 4
println(nums) // "[1, 2, 3, 4]"
// append array
nums << [5, 6, 7]
println(nums) // "[1, 2, 3, 4, 5, 6, 7]"
mut names := ['John']
names << 'Peter'
names << 'Sam'
// names << 10 <-- This will not compile. `names` is an array of strings.
val in array returns true if the array contains val. See in operator.
names := ['John', 'Peter', 'Sam']
println(names.len) // "3"
println('Alex' in names) // "false"
All arrays can be easily printed with println(arr) and converted to a string
with s := arr.str().
Copying the data from the array is done with .clone():
nums := [1, 2, 3]
nums_copy := nums.clone()
Arrays can be efficiently filtered and mapped with the .filter() and
.map() methods:
nums := [1, 2, 3, 4, 5, 6]
even := nums.filter(it % 2 == 0)
println(even) // [2, 4, 6]
// filter can accept anonymous functions
even_fn := nums.filter(fn (x int) bool {
return x % 2 == 0
})
println(even_fn)
words := ['hello', 'world']
upper := words.map(it.to_upper())
println(upper) // ['HELLO', 'WORLD']
// map can also accept anonymous functions
upper_fn := words.map(fn (w string) string {
return w.to_upper()
})
println(upper_fn) // ['HELLO', 'WORLD']
it is a builtin variable which refers to element currently being processed in filter/map methods.
Additionally, .any() and .all() can be used to conveniently test
for elements that satisfy a condition.
nums := [1, 2, 3]
println(nums.any(it == 2)) // true
println(nums.all(it >= 2)) // false
There are further built in methods for arrays:
b := a.repeat(n) concatenate n times the elements of aa.insert(i, val) insert new element val at index i and move all following elements upwardsa.insert(i, [3, 4, 5]) insert several elementsa.prepend(val) insert value at beginning, equivalent to a.insert(0, val)a.prepend(arr) insert elements of array arr at beginninga.trim(new_len) truncate the length (if new_length < a.len, otherwise do nothing)a.clear() empty the array (without changing cap, equivalent to a.trim(0))a.delete_many(start, size) removes size consecutive elements beginning with index start
– triggers reallocationa.delete(index) equivalent to a.delete_many(index, 1)v := a.first() equivalent to v := a[0]v := a.last() equivalent to v := a[a.len - 1]v := a.pop() get last element and remove it from arraya.delete_last() remove last element from arrayb := a.reverse() make b contain the elements of a in reversed ordera.reverse_in_place() reverse the order of elements in aa.join(joiner) concatenate array of strings into a string using joiner string as a separatorSorting arrays of all kinds is very simple and intuitive. Special variables a and b
are used when providing a custom sorting condition.
mut numbers := [1, 3, 2]
numbers.sort() // 1, 2, 3
numbers.sort(a > b) // 3, 2, 1
struct User {
age int
name string
}
mut users := [User{21, 'Bob'}, User{20, 'Zarkon'}, User{25, 'Alice'}]
users.sort(a.age < b.age) // sort by User.age int field
users.sort(a.name > b.name) // reverse sort by User.name string field
V also supports custom sorting, through the sort_with_compare array method.
Which expects a comparing function which will define the sort order.
Useful for sorting on multiple fields at the same time by custom sorting rules.
The code below sorts the array ascending on name and descending age.
struct User {
age int
name string
}
mut users := [User{21, 'Bob'}, User{65, 'Bob'}, User{25, 'Alice'}]
custom_sort_fn := fn (a &User, b &User) int {
// return -1 when a comes before b
// return 0, when both are in same order
// return 1 when b comes before a
if a.name == b.name {
if a.age < b.age {
return 1
}
if a.age > b.age {
return -1
}
return 0
}
if a.name < b.name {
return -1
} else if a.name > b.name {
return 1
}
return 0
}
users.sort_with_compare(custom_sort_fn)
A slice is a part of a parent array. Initially it refers to the elements
between two indices separated by a .. operator. The right-side index must
be greater than or equal to the left side index.
If a right-side index is absent, it is assumed to be the array length. If a left-side index is absent, it is assumed to be 0.
nums := [0, 10, 20, 30, 40]
println(nums[1..4]) // [10, 20, 30]
println(nums[..4]) // [0, 10, 20, 30]
println(nums[1..]) // [10, 20, 30, 40]
In V slices are arrays themselves (they are not distinct types). As a result all array operations may be performed on them. E.g. they can be pushed onto an array of the same type:
array_1 := [3, 5, 4, 7, 6]
mut array_2 := [0, 1]
array_2 << array_1[..3]
println(array_2) // `[0, 1, 3, 5, 4]`
A slice is always created with the smallest possible capacity cap == len (see
cap above) no matter what the capacity or length
of the parent array is. As a result it is immediately reallocated and copied to another
memory location when the size increases thus becoming independent from the
parent array (copy on grow). In particular pushing elements to a slice
does not alter the parent:
mut a := [0, 1, 2, 3, 4, 5]
mut b := a[2..4]
b[0] = 7 // `b[0]` is referring to `a[2]`
println(a) // `[0, 1, 7, 3, 4, 5]`
b << 9
// `b` has been reallocated and is now independent from `a`
println(a) // `[0, 1, 7, 3, 4, 5]` - no change
println(b) // `[7, 3, 9]`
Appending to the parent array may or may not make it independent from its child slices. The behaviour depends on the parent's capacity and is predictable:
mut a := []int{len: 5, cap: 6, init: 2}
mut b := a[1..4]
a << 3
// no reallocation - fits in `cap`
b[2] = 13 // `a[3]` is modified
a << 4
// a has been reallocated and is now independent from `b` (`cap` was exceeded)
b[1] = 3 // no change in `a`
println(a) // `[2, 2, 2, 13, 2, 3, 4]`
println(b) // `[2, 3, 13]`
V also supports arrays with fixed size. Unlike ordinary arrays, their length is constant. You cannot append elements to them, nor shrink them. You can only modify their elements in place.
However, access to the elements of fixed size arrays is more efficient, they need less memory than ordinary arrays, and unlike ordinary arrays, their data is on the stack, so you may want to use them as buffers if you do not want additional heap allocations.
Most methods are defined to work on ordinary arrays, not on fixed size arrays. You can convert a fixed size array to an ordinary array with slicing:
mut fnums := [3]int{} // fnums is a fixed size array with 3 elements.
fnums[0] = 1
fnums[1] = 10
fnums[2] = 100
println(fnums) // => [1, 10, 100]
println(typeof(fnums).name) // => [3]int
fnums2 := [1, 10, 100]! // short init syntax that does the same (the syntax will probably change)
anums := fnums[0..fnums.len]
println(anums) // => [1, 10, 100]
println(typeof(anums).name) // => []int
Note that slicing will cause the data of the fixed size array to be copied to the newly created ordinary array.
mut m := map[string]int{} // a map with `string` keys and `int` values
m['one'] = 1
m['two'] = 2
println(m['one']) // "1"
println(m['bad_key']) // "0"
println('bad_key' in m) // Use `in` to detect whether such key exists
println(m.keys()) // ['one', 'two']
m.delete('two')
Maps can have keys of type string, rune, integer, float or voidptr.
The whole map can be initialized using this short syntax:
numbers := {
'one': 1
'two': 2
}
println(numbers)
If a key is not found, a zero value is returned by default:
sm := {
'abc': 'xyz'
}
val := sm['bad_key']
println(val) // ''
intm := {
1: 1234
2: 5678
}
s := intm[3]
println(s) // 0
It's also possible to use an or {} block to handle missing keys:
mm := map[string]int{}
val := mm['bad_key'] or { panic('key not found') }
The same optional check applies to arrays:
arr := [1, 2, 3]
large_index := 999
val := arr[large_index] or { panic('out of bounds') }
For information about creating a module, see Modules.
Modules can be imported using the import keyword:
import os
fn main() {
// read text from stdin
name := os.input('Enter your name: ')
println('Hello, $name!')
}
This program can use any public definitions from the os module, such
as the input function. See the standard library
documentation for a list of common modules and their public symbols.
By default, you have to specify the module prefix every time you call an external function. This may seem verbose at first, but it makes code much more readable and easier to understand - it's always clear which function from which module is being called. This is especially useful in large code bases.
Cyclic module imports are not allowed, like in Go.
You can also import specific functions and types from modules directly:
import os { input }
fn main() {
// read text from stdin
name := input('Enter your name: ')
println('Hello, $name!')
}
Note: This will import the module as well. Also, this is not allowed for constants - they must always be prefixed.
You can import several specific symbols at once:
import os { input, user_os }
name := input('Enter your name: ')
println('Name: $name')
os := user_os()
println('Your OS is ${os}.')
Any imported module name can be aliased using the as keyword:
NOTE: this example will not compile unless you have created mymod/sha256.v
import crypto.sha256
import mymod.sha256 as mysha256
fn main() {
v_hash := sha256.sum('hi'.bytes()).hex()
my_hash := mysha256.sum('hi'.bytes()).hex()
assert my_hash == v_hash
}
You cannot alias an imported function or type. However, you can redeclare a type.
import time
import math
type MyTime = time.Time
fn (mut t MyTime) century() int {
return int(1.0 + math.trunc(f64(t.year) * 0.009999794661191))
}
fn main() {
mut my_time := MyTime{
year: 2020
month: 12
day: 25
}
println(time.new_time(my_time).utc_string())
println('Century: $my_time.century()')
}
a := 10
b := 20
if a < b {
println('$a < $b')
} else if a > b {
println('$a > $b')
} else {
println('$a == $b')
}
if statements are pretty straightforward and similar to most other languages.
Unlike other C-like languages,
there are no parentheses surrounding the condition and the braces are always required.
if can be used as an expression:
num := 777
s := if num % 2 == 0 { 'even' } else { 'odd' }
println(s)
// "odd"
You can check the current type of a sum type using is and its negated form !is.
You can do it either in an if:
struct Abc {
val string
}
struct Xyz {
foo string
}
type Alphabet = Abc | Xyz
x := Alphabet(Abc{'test'}) // sum type
if x is Abc {
// x is automatically casted to Abc and can be used here
println(x)
}
if x !is Abc {
println('Not Abc')
}
or using match:
match x {
Abc {
// x is automatically casted to Abc and can be used here
println(x)
}
Xyz {
// x is automatically casted to Xyz and can be used here
println(x)
}
}
This works also with struct fields:
struct MyStruct {
x int
}
struct MyStruct2 {
y string
}
type MySumType = MyStruct | MyStruct2
struct Abc {
bar MySumType
}
x := Abc{
bar: MyStruct{123} // MyStruct will be converted to MySumType type automatically
}
if x.bar is MyStruct {
// x.bar is automatically casted
println(x.bar)
}
match x.bar {
MyStruct {
// x.bar is automatically casted
println(x.bar)
}
else {}
}
Mutable variables can change, and doing a cast would be unsafe.
However, sometimes it's useful to type cast despite mutability.
In such cases the developer must mark the expression with the mut keyword
to tell the compiler that they know what they're doing.
It works like this:
mut x := MySumType(MyStruct{123})
if mut x is MyStruct {
// x is casted to MyStruct even if it's mutable
// without the mut keyword that wouldn't work
println(x)
}
// same with match
match mut x {
MyStruct {
// x is casted to MyStruct even it's mutable
// without the mut keyword that wouldn't work
println(x)
}
}
in allows to check whether an array or a map contains an element.
To do the opposite, use !in.
nums := [1, 2, 3]
println(1 in nums) // true
println(4 !in nums) // true
m := {
'one': 1
'two': 2
}
println('one' in m) // true
println('three' !in m) // true
It's also useful for writing boolean expressions that are clearer and more compact:
enum Token {
plus
minus
div
mult
}
struct Parser {
token Token
}
parser := Parser{}
if parser.token == .plus || parser.token == .minus || parser.token == .div || parser.token == .mult {
// ...
}
if parser.token in [.plus, .minus, .div, .mult] {
// ...
}
V optimizes such expressions,
so both if statements above produce the same machine code and no arrays are created.
V has only one looping keyword: for, with several forms.
for/inThis is the most common form. You can use it with an array, map or numeric range.
fornumbers := [1, 2, 3, 4, 5]
for num in numbers {
println(num)
}
names := ['Sam', 'Peter']
for i, name in names {
println('$i) $name')
// Output: 0) Sam
// 1) Peter
}
The for value in arr form is used for going through elements of an array.
If an index is required, an alternative form for index, value in arr can be used.
Note, that the value is read-only. If you need to modify the array while looping, you need to declare the element as mutable:
mut numbers := [0, 1, 2]
for mut num in numbers {
num++
}
println(numbers) // [1, 2, 3]
When an identifier is just a single underscore, it is ignored.
Types that implement a next method returning an Option can be iterated
with a for loop.
struct SquareIterator {
arr []int
mut:
idx int
}
fn (mut iter SquareIterator) next() ?int {
if iter.idx >= iter.arr.len {
return error('')
}
defer {
iter.idx++
}
return iter.arr[iter.idx] * iter.arr[iter.idx]
}
nums := [1, 2, 3, 4, 5]
iter := SquareIterator{
arr: nums
}
for squared in iter {
println(squared)
}
The code above prints:
1
4
9
16
25
form := {
'one': 1
'two': 2
}
for key, value in m {
println('$key -> $value')
// Output: one -> 1
// two -> 2
}
Either key or value can be ignored by using a single underscore as the identifier.
m := {
'one': 1
'two': 2
}
// iterate over keys
for key, _ in m {
println(key)
// Output: one
// two
}
// iterate over values
for _, value in m {
println(value)
// Output: 1
// 2
}
for// Prints '01234'
for i in 0 .. 5 {
print(i)
}
low..high means an exclusive range, which represents all values
from low up to but not including high.
formut sum := 0
mut i := 0
for i <= 100 {
sum += i
i++
}
println(sum) // "5050"
This form of the loop is similar to while loops in other languages.
The loop will stop iterating once the boolean condition evaluates to false.
Again, there are no parentheses surrounding the condition, and the braces are always required.
formut num := 0
for {
num += 2
if num >= 10 {
break
}
}
println(num) // "10"
The condition can be omitted, resulting in an infinite loop.
forfor i := 0; i < 10; i += 2 {
// Don't print 6
if i == 6 {
continue
}
println(i)
}
Finally, there's the traditional C style for loop. It's safer than the while form
because with the latter it's easy to forget to update the counter and get
stuck in an infinite loop.
Here i doesn't need to be declared with mut since it's always going to be mutable by definition.
break and continue control the innermost for loop by default.
You can also use break and continue followed by a label name to refer to an outer for
loop:
outer: for i := 4; true; i++ {
println(i)
for {
if i < 7 {
continue outer
} else {
break outer
}
}
}
The label must immediately precede the outer loop. The above code prints:
4
5
6
7
os := 'windows'
print('V is running on ')
match os {
'darwin' { println('macOS.') }
'linux' { println('Linux.') }
else { println(os) }
}
A match statement is a shorter way to write a sequence of if - else statements.
When a matching branch is found, the following statement block will be run.
The else branch will be run when no other branches match.
number := 2
s := match number {
1 { 'one' }
2 { 'two' }
else { 'many' }
}
A match statement can also to be used as an if - else if - else alternative:
match true {
2 > 4 { println('if') }
3 == 4 { println('else if') }
2 == 2 { println('else if2') }
else { println('else') }
}
// 'else if2' should be printed
or as an unless alternative: unless Ruby
match false {
2 > 4 { println('if') }
3 == 4 { println('else if') }
2 == 2 { println('else if2') }
else { println('else') }
}
// 'if' should be printed
A match expression returns the value of the final expression from the matching branch.
enum Color {
red
blue
green
}
fn is_red_or_blue(c Color) bool {
return match c {
.red, .blue { true } // comma can be used to test multiple values
.green { false }
}
}
A match statement can also be used to branch on the variants of an enum
by using the shorthand .variant_here syntax. An else branch is not allowed
when all the branches are exhaustive.
c := `v`
typ := match c {
`0`...`9` { 'digit' }
`A`...`Z` { 'uppercase' }
`a`...`z` { 'lowercase' }
else { 'other' }
}
println(typ)
// 'lowercase'
You can also use ranges as match patterns. If the value falls within the range
of a branch, that branch will be executed.
Note that the ranges use ... (three dots) rather than .. (two dots). This is
because the range is inclusive of the last element, rather than exclusive
(as .. ranges are). Using .. in a match branch will throw an error.
Note: match as an expression is not usable in for loop and if statements.
A defer statement defers the execution of a block of statements until the surrounding function returns. defer 语句把语句块的执行延迟到所在的函数返回。
import os
fn read_log() {
mut ok := false
mut f := os.open('log.txt') or { panic(err.msg) }
defer {
f.close()
}
// ...
if !ok {
// defer statement will be called here, the file will be closed
return
}
// ...
// defer statement will be called here, the file will be closed
}
If the function returns a value the defer block is executed after the return
expression is evaluated:
如果函数返回一个值,defer 块在返回语句计算*之后*执行:
import os
enum State {
normal
write_log
return_error
}
// write log file and return number of bytes written
fn write_log(s State) ?int {
mut f := os.create('log.txt') ?
defer {
f.close()
}
if s == .write_log {
// `f.close()` will be called after `f.write()` has been
// executed, but before `write_log()` finally returns the
// number of bytes written to `main()`
return f.writeln('This is a log file')
} else if s == .return_error {
// the file will be closed after the `error()` function
// has returned - so the error message will still report
// it as open
return error('nothing written; file open: $f.is_opened')
}
// the file will be closed here, too
return 0
}
fn main() {
n := write_log(.return_error) or {
println('Error: $err')
0
}
println('$n bytes written')
}
struct Point {
x int
y int
}
mut p := Point{
x: 10
y: 20
}
println(p.x) // Struct fields are accessed using a dot
// Alternative literal syntax for structs with 3 fields or fewer
p = Point{10, 20}
assert p.x == 10
Structs are allocated on the stack. To allocate a struct on the heap
and get a reference to it, use the & prefix:
struct Point {
x int
y int
}
p := &Point{10, 10}
// References have the same syntax for accessing fields
println(p.x)
The type of p is &Point. It's a reference to Point.
References are similar to Go pointers and C++ references.
V doesn't allow subclassing, but it supports embedded structs:
struct Widget {
mut:
x int
y int
}
struct Button {
Widget
title string
}
mut button := Button{
title: 'Click me'
}
button.x = 3
Without embedding we'd have to name the Widget field and do:
button.widget.x = 3
struct Foo {
n int // n is 0 by default
s string // s is '' by default
a []int // a is `[]int{}` by default
pos int = -1 // custom default value
}
All struct fields are zeroed by default during the creation of the struct. Array and map fields are allocated.
It's also possible to define custom default values.
struct Foo {
n int [required]
}
You can mark a struct field with the [required] attribute, to tell V that
that field must be initialized when creating an instance of that struct.
This example will not compile, since the field n isn't explicitly initialized:
_ = Foo{}
struct Point {
x int
y int
}
mut p := Point{
x: 10
y: 20
}
// you can omit the struct name when it's already known
p = Point{
x: 30
y: 4
}
assert p.y == 4
//
// array: first element defines type of array
points := [Point{10, 20}, Point{20, 30}, Point{40, 50}]
println(points) // [Point{x: 10, y: 20}, Point{x: 20, y: 30}, Point{x: 40,y: 50}]
Omitting the struct name also works for returning a struct literal or passing one as a function argument.
V doesn't have default function arguments or named arguments, for that trailing struct literal syntax can be used instead:
struct ButtonConfig {
text string
is_disabled bool
width int = 70
height int = 20
}
struct Button {
text string
width int
height int
}
fn new_button(c ButtonConfig) &Button {
return &Button{
width: c.width
height: c.height
text: c.text
}
}
button := new_button(text: 'Click me', width: 100)
// the height is unset, so it's the default value
assert button.height == 20
As you can see, both the struct name and braces can be omitted, instead of:
new_button(ButtonConfig{text:'Click me', width:100})
This only works for functions that take a struct for the last argument.
Struct fields are private and immutable by default (making structs immutable as well).
Their access modifiers can be changed with
pub and mut. In total, there are 5 possible options:
struct Foo {
a int // private immutable (default)
mut:
b int // private mutable
c int // (you can list multiple fields with the same access modifier)
pub:
d int // public immutable (readonly)
pub mut:
e int // public, but mutable only in parent module
__global:
// (not recommended to use, that's why the 'global' keyword starts with __)
f int // public and mutable both inside and outside parent module
}
For example, here's the string type defined in the builtin module:
struct string {
str &byte
pub:
len int
}
It's easy to see from this definition that string is an immutable type.
The byte pointer with the string data is not accessible outside builtin at all.
The len field is public, but immutable:
fn main() {
str := 'hello'
len := str.len // OK
str.len++ // Compilation error
}
This means that defining public readonly fields is very easy in V, no need in getters/setters or properties.
struct User {
age int
}
fn (u User) can_register() bool {
return u.age > 16
}
user := User{
age: 10
}
println(user.can_register()) // "false"
user2 := User{
age: 20
}
println(user2.can_register()) // "true"
V doesn't have classes, but you can define methods on types.
A method is a function with a special receiver argument.
The receiver appears in its own argument list between the fn keyword and the method name.
Methods must be in the same module as the receiver type.
In this example, the can_register method has a receiver of type User named u.
The convention is not to use receiver names like self or this,
but a short, preferably one letter long, name.
Just like structs, unions support embedding.
struct Rgba32_Component {
r byte
g byte
b byte
a byte
}
union Rgba32 {
Rgba32_Component
value u32
}
clr1 := Rgba32{
value: 0x008811FF
}
clr2 := Rgba32{
Rgba32_Component: Rgba32_Component{
a: 128
}
}
sz := sizeof(Rgba32)
unsafe {
println('Size: ${sz}B,clr1.b: $clr1.b,clr2.b: $clr2.b')
}
Output: Size: 4B, clr1.b: 136, clr2.b: 0
Union member access must be performed in an unsafe block.
Note that the embedded struct arguments are not necessarily stored in the order listed.
V functions are pure by default, meaning that their return values are a function of their arguments only, and their evaluation has no side effects (besides I/O).
This is achieved by a lack of global variables and all function arguments being immutable by default, even when references are passed.
V is not a purely functional language however.
There is a compiler flag to enable global variables (-enable-globals), but this is
intended for low-level applications like kernels and drivers.
It is possible to modify function arguments by using the keyword mut:
struct User {
name string
mut:
is_registered bool
}
fn (mut u User) register() {
u.is_registered = true
}
mut user := User{}
println(user.is_registered) // "false"
user.register()
println(user.is_registered) // "true"
In this example, the receiver (which is simply the first argument) is marked as mutable,
so register() can change the user object. The same works with non-receiver arguments:
fn multiply_by_2(mut arr []int) {
for i in 0 .. arr.len {
arr[i] *= 2
}
}
mut nums := [1, 2, 3]
multiply_by_2(mut nums)
println(nums)
// "[2, 4, 6]"
Note, that you have to add mut before nums when calling this function. This makes
it clear that the function being called will modify the value.
It is preferable to return values instead of modifying arguments. Modifying arguments should only be done in performance-critical parts of your application to reduce allocations and copying.
For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers). Only more complex types such as arrays and maps may be modified.
Use user.register() or user = register(user)
instead of register(mut user).
V makes it easy to return a modified version of an object:
struct User {
name string
age int
is_registered bool
}
fn register(u User) User {
return User{
...u
is_registered: true
}
}
mut user := User{
name: 'abc'
age: 23
}
user = register(user)
println(user)
fn sum(a ...int) int {
mut total := 0
for x in a {
total += x
}
return total
}
println(sum()) // 0
println(sum(1)) // 1
println(sum(2, 3)) // 5
// using array decomposition
a := [2, 3, 4]
println(sum(...a)) // <-- using prefix ... here. output: 9
b := [5, 6, 7]
println(sum(...b)) // output: 18
fn sqr(n int) int {
return n * n
}
fn cube(n int) int {
return n * n * n
}
fn run(value int, op fn (int) int) int {
return op(value)
}
fn main() {
// Functions can be passed to other functions
println(run(5, sqr)) // "25"
// Anonymous functions can be declared inside other functions:
double_fn := fn (n int) int {
return n + n
}
println(run(5, double_fn)) // "10"
// Functions can be passed around without assigning them to variables:
res := run(5, fn (n int) int {
return n + n
})
println(res) // "10"
// You can even have an array/map of functions:
fns := [sqr, cube]
println(fns[0](10)) // "100"
fns_map := {
'sqr': sqr
'cube': cube
}
println(fns_map['cube'](2)) // "8"
}
V supports closures too. This means that anonymous functions can inherit variables from the scope they were created in. They must do so explicitly by listing all variables that are inherited.
Warning: currently works on Unix-based, x64 architectures only. Some work is in progress to make closures work on Windows, then other architectures.
my_int := 1
my_closure := fn [my_int] () {
println(my_int)
}
my_closure() // prints 1
Inherited variables are copied when the anonymous function is created. This means that if the original variable is modified after the creation of the function, the modification won't be reflected in the function.
mut i := 1
func := fn [i] () int {
return i
}
println(func() == 1) // true
i = 123
println(func() == 1) // still true
However, the variable can be modified inside the anonymous function. The change won't be reflected outside, but will be in the later function calls.
fn new_counter() fn () int {
mut i := 0
return fn [mut i] () int {
i++
return i
}
}
c := new_counter()
println(c()) // 1
println(c()) // 2
println(c()) // 3
If you need the value to be modified outside the function, use a reference. Warning: you need to make sure the reference is always valid, otherwise this can result in undefined behavior.
mut i := 0
mut ref := &i
print_counter := fn [ref] () {
println(*ref)
}
print_counter() // 0
i = 10
print_counter() // 10
struct Foo {}
fn (foo Foo) bar_method() {
// ...
}
fn bar_function(foo Foo) {
// ...
}
If a function argument is immutable (like foo in the examples above)
V can pass it either by value or by reference. The compiler will decide,
and the developer doesn't need to think about it.
You no longer need to remember whether you should pass the struct by value or by reference.
You can ensure that the struct is always passed by reference by
adding &:
struct Foo {
abc int
}
fn (foo &Foo) bar() {
println(foo.abc)
}
foo is still immutable and can't be changed. For that,
(mut foo Foo) must be used.
In general, V's references are similar to Go pointers and C++ references. For example, a generic tree structure definition would look like this:
struct Node<T> {
val T
left &Node<T>
right &Node<T>
}
To dereference a reference, use the * operator, just like in C.
const (
pi = 3.14
world = '世界'
)
println(pi)
println(world)
Constants are declared with const. They can only be defined
at the module level (outside of functions).
Constant values can never be changed. You can also declare a single
constant separately:
const e = 2.71828
V constants are more flexible than in most languages. You can assign more complex values:
struct Color {
r int
g int
b int
}
fn rgb(r int, g int, b int) Color {
return Color{
r: r
g: g
b: b
}
}
const (
numbers = [1, 2, 3]
red = Color{
r: 255
g: 0
b: 0
}
// evaluate function call at compile-time*
blue = rgb(0, 0, 255)
)
println(numbers)
println(red)
println(blue)
* WIP - for now function calls are evaluated at program start-up
Global variables are not normally allowed, so this can be really useful.
Modules
Constants can be made public with pub const:
module mymodule
pub const golden_ratio = 1.61803
fn calc() {
println(mymodule.golden_ratio)
}
The pub keyword is only allowed before the const keyword and cannot be used inside
a const ( ) block.
Outside from module main all constants need to be prefixed with the module name.
When naming constants, snake_case must be used. In order to distinguish consts
from local variables, the full path to consts must be specified. For example,
to access the PI const, full math.pi name must be used both outside the math
module, and inside it. That restriction is relaxed only for the main module
(the one containing your fn main()), where you can use the unqualified name of
constants defined there, i.e. numbers, rather than main.numbers.
命名常量时,必须使用 snake_case命名格式。 为了区分const
和局部变量,必须指明 consts 的完整路径。 例如,
要访问 PI const,必须使用完整的 math.pi 名称,在 math 模块内部或外部都是这样。
该限制仅针对 main 模块放宽
(包含 fn main() 的那个模块),您可以在其中使用不合格的名称
在那里定义的常量,即numbers,而不是main.numbers。
vfmt takes care of this rule, so you can type println(pi) inside the math module,
and vfmt will automatically update it to println(math.pi).
Some functions are builtin like println. Here is the complete list:
fn print(s string) // print anything on sdtout
fn println(s string) // print anything and a newline on sdtout
fn eprint(s string) // same as print(), but use stderr
fn eprintln(s string) // same as println(), but use stderr
fn exit(code int) // terminate the program with a custom error code
fn panic(s string) // print a message and backtraces on stderr, and terminate the program with error code 1
fn print_backtrace() // print backtraces on stderr
println is a simple yet powerful builtin function, that can print anything:
strings, numbers, arrays, maps, structs.
struct User {
name string
age int
}
println(1) // "1"
println('hi') // "hi"
println([1, 2, 3]) // "[1, 2, 3]"
println(User{ name: 'Bob', age: 20 }) // "User{name:'Bob', age:20}"
If you want to define a custom print value for your type, simply define a
.str() string method:
struct Color {
r int
g int
b int
}
pub fn (c Color) str() string {
return '{$c.r, $c.g, $c.b}'
}
red := Color{
r: 255
g: 0
b: 0
}
println(red)
Every file in the root of a folder is part of the same module. Simple programs don't need to specify module name, in which case it defaults to 'main'.
V is a very modular language. Creating reusable modules is encouraged and is quite easy to do. To create a new module, create a directory with your module's name containing .v files with code:
cd ~/code/modules
mkdir mymodule
vim mymodule/myfile.v
// myfile.v
module mymodule
// To export a function we have to use `pub`
pub fn say_hi() {
println('hello from mymodule!')
}
You can now use mymodule in your code:
import mymodule
fn main() {
mymodule.say_hi()
}
snake_case.init functionsIf you want a module to automatically call some setup/initialization code when it is imported,
you can use a module init function:
fn init() {
// your setup code here ...
}
The init function cannot be public - it will be called automatically. This feature is
particularly useful for initializing a C library.
Briefly:
v [module option] [param]
install Install a module from VPM.
remove Remove a module that was installed from VPM.
search Search for a module from VPM.
update Update an installed module from VPM.
upgrade Upgrade all the outdated modules.
list List all installed modules.
outdated Show installed modules that need updates.
Read more:
You can also install modules already created by someone else with VPM:
v install [module]
Example:
v install ui
Modules could install directly from git or mercurial repositories.
v install [--git|--hg] [url]
Example:
v install --git https://github.com/vlang/markdown
Removing a module with v:
v remove [module]
Example:
v remove ui
Updating an installed module from VPM:
v update [module]
Example:
v update ui
Or you can update all your modules:
v update
To see all the modules you have installed, you can use:
v list
Example:
> v list
Installed modules:
markdown
ui
To see all the modules you have installed, you can use: outdated Show installed modules that need updates.
v outdated
Example:
> v outdated
Modules are up to date.
Put a v.mod file inside the toplevel folder of your module (if you
created your module with the command v new mymodule or v init you already have a v.mod file).
v new mymodule
Input your project description: My nice module.
Input your project version: (0.0.0) 0.0.1
Input your project license: (MIT)
Initialising ...
Complete!
Example v.mod:
Module {
name: 'mymodule'
description: 'My nice module.'
version: '0.0.1'
license: 'MIT'
dependencies: []
}
Minimal file structure:
v.mod
mymodule.v
Check that your module name is used in mymodule.v:
module mymodule
pub fn hello_world() {
println('Hello World!')
}
v.mod file
(this is not required if you used v new or v init):
sh
git init
git add .
git commit -m "INIT"
3. Create a public repository on github.com.
4. Connect your local repository to the remote repository and push the changes.
5. Add your module to the public V module registry VPM:
https://vpm.vlang.io/new
You will have to login with your Github account to register the module.
**Warning:** _Currently it is not possibility to edit your entry after submiting.
Check your module name and github url twice as this cannot be changed by you later._
6. The final module name is a combination of your github account and
the module name you provided e.g.mygithubname.mymodule.
**Optional:** tag your V module withvlangandvlang-moduleon github.com
to allow a better search experiance.
## Type Declarations
### Interfaces
v
struct Dog {
breed string
}
struct Cat {
breed string
}
fn (d Dog) speak() string {
return 'woof'
}
fn (c Cat) speak() string {
return 'meow'
}
// unlike Go and like TypeScript, V's interfaces can define fields, not just methods.
interface Speaker {
breed string
speak() string
}
dog := Dog{'Leonberger'}
cat := Cat{'Siamese'}
mut arr := []Speaker{}
arr << dog
arr << cat
for item in arr {
println('a $item.breed says: $item.speak()')
}
`A type implements an interface by implementing its methods and fields. There is no explicit declaration of intent, no "implements" keyword.
We can test the underlying type of an interface using dynamic cast operators:
interface Something {}
fn announce(s Something) {
if s is Dog {
println('a $s.breed dog') // `s` is automatically cast to `Dog` (smart cast)
} else if s is Cat {
println('a $s.breed cat')
} else {
println('something else')
}
}
For more information, see Dynamic casts.
Also unlike Go, an interface may implement a method. These methods are not implemented by structs which implement that interface.
When a struct is wrapped in an interface that has implemented a method with the same name as one implemented by this struct, only the method implemented on the interface is called.
struct Cat {}
fn (c Cat) speak() string {
return 'meow!'
}
interface Adoptable {}
fn (a Adoptable) speak() string {
return 'adopt me!'
}
fn new_adoptable() Adoptable {
return Cat{}
}
fn main() {
cat := Cat{}
assert cat.speak() == 'meow!'
a := new_adoptable()
assert a.speak() == 'adopt me!'
if a is Cat {
println(a.speak()) // meow!
}
}
You can use type aliases for naming specific function signatures - for example:
type Filter = fn (string) string
This works like any other type - for example, a function can accept an argument of a function type:
type Filter = fn (string) string
fn filter(s string, f Filter) string {
return f(s)
}
V has duck-typing, so functions don't need to declare compatibility with a function type - they just have to be compatible:
fn uppercase(s string) string {
return s.to_upper()
}
// now `uppercase` can be used everywhere where Filter is expected
Compatible functions can also be explicitly cast to a function type:
my_filter := Filter(uppercase)
The cast here is purely informational - again, duck-typing means that the resulting type is the same without an explicit cast:
my_filter := uppercase
You can pass the assigned function as an argument:
println(filter('Hello world', my_filter)) // prints `HELLO WORLD`
And you could of course have passed it directly as well, without using a local variable:
println(filter('Hello world', uppercase))
And this works with anonymous functions as well:
println(filter('Hello world', fn (s string) string {
return s.to_upper()
}))
You can see the complete example here.
enum Color {
red
green
blue
}
mut color := Color.red
// V knows that `color` is a `Color`. No need to use `color = Color.green` here.
color = .green
println(color) // "green"
match color {
.red { println('the color was red') }
.green { println('the color was green') }
.blue { println('the color was blue') }
}
Enum match must be exhaustive or have an else branch.
This ensures that if a new enum field is added, it's handled everywhere in the code.
Enum fields cannot re-use reserved keywords. However, reserved keywords may be escaped with an @.
enum Color {
@none
red
green
blue
}
color := Color.@none
println(color)
Integers may be assigned to enum fields.
enum Grocery {
apple
orange = 5
pear
}
g1 := int(Grocery.apple)
g2 := int(Grocery.orange)
g3 := int(Grocery.pear)
println('Grocery IDs: $g1, $g2, $g3')
Output: Grocery IDs: 0, 5, 6.
Operations are not allowed on enum variables; they must be explicity cast to int.
A sum type instance can hold a value of several different types. Use the type
keyword to declare a sum type:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
sum := World(Moon{})
assert sum.type_name() == 'Moon'
println(sum)
The built-in method type_name returns the name of the currently held
type.
With sum types you could build recursive structures and write concise but powerful code on them.
// V's binary tree
struct Empty {}
struct Node {
value f64
left Tree
right Tree
}
type Tree = Empty | Node
// sum up all node values
fn sum(tree Tree) f64 {
return match tree {
Empty { 0 }
Node { tree.value + sum(tree.left) + sum(tree.right) }
}
}
fn main() {
left := Node{0.2, Empty{}, Empty{}}
right := Node{0.3, Empty{}, Node{0.4, Empty{}, Empty{}}}
tree := Node{0.5, left, right}
println(sum(tree)) // 0.2 + 0.3 + 0.4 + 0.5 = 1.4
}
Enums can have methods, just like structs
enum Cycle {
one
two
three
}
fn (c Cycle) next() Cycle {
match c {
.one {
return .two
}
.two {
return .three
}
.three {
return .one
}
}
}
mut c := Cycle.one
for _ in 0 .. 10 {
println(c)
c = c.next()
}
Output:
one
two
three
one
two
three
one
two
three
one
To check whether a sum type instance holds a certain type, use sum is Type.
To cast a sum type to one of its variants you can use sum as Type:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
fn (m Mars) dust_storm() bool {
return true
}
fn main() {
mut w := World(Moon{})
assert w is Moon
w = Mars{}
// use `as` to access the Mars instance
mars := w as Mars
if mars.dust_storm() {
println('bad weather!')
}
}
as will panic if w doesn't hold a Mars instance.
A safer way is to use a smart cast.
if w is Mars {
assert typeof(w).name == 'Mars'
if w.dust_storm() {
println('bad weather!')
}
}
w has type Mars inside the body of the if statement. This is
known as flow-sensitive typing.
If w is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning.
That's why you have to declare a mut before the is expression:
if mut w is Mars {
assert typeof(w).name == 'Mars'
if w.dust_storm() {
println('bad weather!')
}
}
Otherwise w would keep its original type.
This works for both, simple variables and complex expressions like
user.name
You can also use match to determine the variant:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
fn open_parachutes(n int) {
println(n)
}
fn land(w World) {
match w {
Moon {} // no atmosphere
Mars {
// light atmosphere
open_parachutes(3)
}
Venus {
// heavy atmosphere
open_parachutes(1)
}
}
}
match must have a pattern for each variant or have an else branch.
struct Moon {}
struct Mars {}
struct Venus {}
type World = Moon | Mars | Venus
fn (m Moon) moon_walk() {}
fn (m Mars) shiver() {}
fn (v Venus) sweat() {}
fn pass_time(w World) {
match w {
// using the shadowed match variable, in this case `w` (smart cast)
Moon { w.moon_walk() }
Mars { w.shiver() }
else {}
}
}
To define a new type NewType as an alias for ExistingType,
do type NewType = ExistingType.
This is a special case of a sum type declaration.
Option types are declared with ?Type:
struct User {
id int
name string
}
struct Repo {
users []User
}
fn (r Repo) find_user_by_id(id int) ?User {
for user in r.users {
if user.id == id {
// V automatically wraps this into an option type
return user
}
}
return error('User $id not found')
}
fn main() {
repo := Repo{
users: [User{1, 'Andrew'}, User{2, 'Bob'}, User{10, 'Charles'}]
}
user := repo.find_user_by_id(10) or { // Option types must be handled by `or` blocks
return
}
println(user.id) // "10"
println(user.name) // "Charles"
}
V combines Option and Result into one type, so you don't need to decide which one to use.
The amount of work required to "upgrade" a function to an optional function is minimal;
you have to add a ? to the return type and return an error when something goes wrong.
If you don't need to return an error message, you can simply return none
(this is a more efficient equivalent of return error("")).
This is the primary mechanism for error handling in V. They are still values, like in Go,
but the advantage is that errors can't be unhandled, and handling them is a lot less verbose.
Unlike other languages, V does not handle exceptions with throw/try/catch blocks.
err is defined inside an or block and is set to the string message passed
to the error() function. err is empty if none was returned.
user := repo.find_user_by_id(7) or {
println(err) // "User 7 not found"
return
}
There are four ways of handling an optional. The first method is to propagate the error:
import net.http
fn f(url string) ?string {
resp := http.get(url) ?
return resp.text
}
http.get returns ?http.Response. Because ? follows the call, the
error will be propagated to the caller of f. When using ? after a
function call producing an optional, the enclosing function must return
an optional as well. If error propagation is used in the main()
function it will panic instead, since the error cannot be propagated
any further.
The body of f is essentially a condensed version of:
resp := http.get(url) or { return err }
return resp.text
The second method is to break from execution early:
user := repo.find_user_by_id(7) or { return }
Here, you can either call panic() or exit(), which will stop the execution of the
entire program, or use a control flow statement (return, break, continue, etc)
to break from the current block.
Note that break and continue can only be used inside a for loop.
V does not have a way to forcibly "unwrap" an optional (as other languages do,
for instance Rust's unwrap() or Swift's !). To do this, use or { panic(err.msg) } instead.
The third method is to provide a default value at the end of the or block.
In case of an error, that value would be assigned instead,
so it must have the same type as the content of the Option being handled.
fn do_something(s string) ?string {
if s == 'foo' {
return 'foo'
}
return error('invalid string') // Could be `return none` as well
}
a := do_something('foo') or { 'default' } // a will be 'foo'
b := do_something('bar') or { 'default' } // b will be 'default'
println(a)
println(b)
The fourth method is to use if unwrapping:
import net.http
if resp := http.get('https://google.com') {
println(resp.text) // resp is a http.Response, not an optional
} else {
println(err)
}
Above, http.get returns a ?http.Response. resp is only in scope for the first
if branch. err is only in scope for the else branch.
struct Repo<T> {
db DB
}
struct User {
id int
name string
}
struct Post {
id int
user_id int
title string
body string
}
fn new_repo<T>(db DB) Repo<T> {
return Repo<T>{db: db}
}
// This is a generic function. V will generate it for every type it's used with.
fn (r Repo<T>) find_by_id(id int) ?T {
table_name := T.name // in this example getting the name of the type gives us the table name
return r.db.query_one<T>('select * from $table_name where id = ?', id)
}
db := new_db()
users_repo := new_repo<User>(db) // returns Repo<User>
posts_repo := new_repo<Post>(db) // returns Repo<Post>
user := users_repo.find_by_id(1)? // find_by_id<User>
post := posts_repo.find_by_id(1)? // find_by_id<Post>
Currently generic function definitions must declare their type parameters, but in
future V will infer generic type parameters from single-letter type names in
runtime parameter types. This is why find_by_id can omit <T>, because the
receiver argument r uses a generic type T.
Another example:
fn compare<T>(a T, b T) int {
if a < b {
return -1
}
if a > b {
return 1
}
return 0
}
// compare<int>
println(compare(1, 0)) // Outputs: 1
println(compare(1, 1)) // 0
println(compare(1, 2)) // -1
// compare<string>
println(compare('1', '0')) // Outputs: 1
println(compare('1', '1')) // 0
println(compare('1', '2')) // -1
// compare<f64>
println(compare(1.1, 1.0)) // Outputs: 1
println(compare(1.1, 1.1)) // 0
println(compare(1.1, 1.2)) // -1
V's model of concurrency is very similar to Go's. To run foo() concurrently in
a different thread, just call it with go foo():
import math
fn p(a f64, b f64) { // ordinary function without return value
c := math.sqrt(a * a + b * b)
println(c)
}
fn main() {
go p(3, 4)
// p will be run in parallel thread
}
Sometimes it is necessary to wait until a parallel thread has finished. This can
be done by assigning a handle to the started thread and calling the wait() method
to this handle later:
import math
fn p(a f64, b f64) { // ordinary function without return value
c := math.sqrt(a * a + b * b)
println(c) // prints `5`
}
fn main() {
h := go p(3, 4)
// p() runs in parallel thread
h.wait()
// p() has definitely finished
}
This approach can also be used to get a return value from a function that is run in a parallel thread. There is no need to modify the function itself to be able to call it concurrently.
import math { sqrt }
fn get_hypot(a f64, b f64) f64 { // ordinary function returning a value
c := sqrt(a * a + b * b)
return c
}
fn main() {
g := go get_hypot(54.06, 2.08) // spawn thread and get handle to it
h1 := get_hypot(2.32, 16.74) // do some other calculation here
h2 := g.wait() // get result from spawned thread
println('Results: $h1, $h2') // prints `Results: 16.9, 54.1`
}
If there is a large number of tasks, it might be easier to manage them using an array of threads.
import time
fn task(id int, duration int) {
println('task $id begin')
time.sleep(duration * time.millisecond)
println('task $id end')
}
fn main() {
mut threads := []thread{}
threads << go task(1, 500)
threads << go task(2, 900)
threads << go task(3, 100)
threads.wait()
println('done')
}
// Output:
// task 1 begin
// task 2 begin
// task 3 begin
// task 3 end
// task 1 end
// task 2 end
// done
Additionally for threads that return the same type, calling wait()
on the thread array will return all computed values.
fn expensive_computing(i int) int {
return i * i
}
fn main() {
mut threads := []thread int{}
for i in 1 .. 10 {
threads << go expensive_computing(i)
}
// Join all tasks
r := threads.wait()
println('All jobs finished: $r')
}
// Output: All jobs finished: [1, 4, 9, 16, 25, 36, 49, 64, 81]
Channels are the preferred way to communicate between coroutines. V's channels work basically like
those in Go. You can push objects into a channel on one end and pop objects from the other end.
Channels can be buffered or unbuffered and it is possible to select from multiple channels.
Channels have the type chan objtype. An optional buffer length can specified as the cap property
in the declaration:
ch := chan int{} // unbuffered - "synchronous"
ch2 := chan f64{cap: 100} // buffer length 100
Channels do not have to be declared as mut. The buffer length is not part of the type but
a property of the individual channel object. Channels can be passed to coroutines like normal
variables:
fn f(ch chan int) {
// ...
}
fn main() {
ch := chan int{}
go f(ch)
// ...
}
Objects can be pushed to channels using the arrow operator. The same operator can be used to pop objects from the other end:
// make buffered channels so pushing does not block (if there is room in the buffer)
ch := chan int{cap: 1}
ch2 := chan f64{cap: 1}
n := 5
// push
ch <- n
ch2 <- 7.3
mut y := f64(0.0)
m := <-ch // pop creating new variable
y = <-ch2 // pop into existing variable
A channel can be closed to indicate that no further objects can be pushed. Any attempt
to do so will then result in a runtime panic (with the exception of select and
try_push() - see below). Attempts to pop will return immediately if the
associated channel has been closed and the buffer is empty. This situation can be
handled using an or branch (see Handling Optionals).
ch := chan int{}
ch2 := chan f64{}
// ...
ch.close()
// ...
m := <-ch or {
println('channel has been closed')
}
// propagate error
y := <-ch2 ?
The select command allows monitoring several channels at the same time
without noticeable CPU load. It consists of a list of possible transfers and associated branches
of statements - similar to the match command:
import time
fn main() {
ch := chan f64{}
ch2 := chan f64{}
ch3 := chan f64{}
mut b := 0.0
c := 1.0
// ... setup go threads that will send on ch/ch2
go fn (the_channel chan f64) {
time.sleep(5 * time.millisecond)
the_channel <- 1.0
}(ch)
go fn (the_channel chan f64) {
time.sleep(1 * time.millisecond)
the_channel <- 1.0
}(ch2)
go fn (the_channel chan f64) {
_ := <-the_channel
}(ch3)
//
select {
a := <-ch {
// do something with `a`
eprintln('> a: $a')
}
b = <-ch2 {
// do something with predeclared variable `b`
eprintln('> b: $b')
}
ch3 <- c {
// do something if `c` was sent
time.sleep(5 * time.millisecond)
eprintln('> c: $c was send on channel ch3')
}
500 * time.millisecond {
// do something if no channel has become ready within 0.5s
eprintln('> more than 0.5s passed without a channel being ready')
}
}
eprintln('> done')
}
The timeout branch is optional. If it is absent select waits for an unlimited amount of time.
It is also possible to proceed immediately if no channel is ready in the moment select is called
by adding an else { ... } branch. else and > timeout are mutually exclusive.
The select command can be used as an expression of type bool
that becomes false if all channels are closed:
if select {
ch <- a {
// ...
}
} {
// channel was open
} else {
// channel is closed
}
For special purposes there are some builtin properties and methods:
struct Abc {
x int
}
a := 2.13
ch := chan f64{}
res := ch.try_push(a) // try to perform `ch <- a`
println(res)
l := ch.len // number of elements in queue
c := ch.cap // maximum queue length
is_closed := ch.closed // bool flag - has `ch` been closed
println(l)
println(c)
mut b := Abc{}
ch2 := chan Abc{}
res2 := ch2.try_pop(mut b) // try to perform `b = <-ch2`
The try_push/pop() methods will return immediately with one of the results
.success, .not_ready or .closed - dependent on whether the object has been transferred or
the reason why not.
Usage of these methods and properties in production is not recommended -
algorithms based on them are often subject to race conditions. Especially .len and
.closed should not be used to make decisions.
Use or branches, error propagation or select instead (see Syntax and Usage
and Channel Select above).
Data can be exchanged between a coroutine and the calling thread via a shared variable.
Such variables should be created as shared and passed to the coroutine as such, too.
The underlying struct contains a hidden mutex that allows locking concurrent access
using rlock for read-only and lock for read/write access.
struct St {
mut:
x int // data to shared
}
fn (shared b St) g() {
lock b {
// read/modify/write b.x
}
}
fn main() {
shared a := St{
x: 10
}
go a.g()
// ...
rlock a {
// read a.x
}
}
Shared variables must be structs, arrays or maps.
import json
struct Foo {
x int
}
struct User {
// Adding a [required] attribute will make decoding fail, if that
// field is not present in the input.
// If a field is not [required], but is missing, it will be assumed
// to have its default value, like 0 for numbers, or '' for strings,
// and decoding will not fail.
name string [required]
age int
// Use the `skip` attribute to skip certain fields
foo Foo [skip]
// If the field name is different in JSON, it can be specified
last_name string [json: lastName]
}
data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }'
user := json.decode(User, data) or {
eprintln('Failed to decode json, error: $err')
return
}
println(user.name)
println(user.last_name)
println(user.age)
// You can also decode JSON arrays:
sfoos := '[{"x":123},{"x":456}]'
foos := json.decode([]Foo, sfoos) ?
println(foos[0].x)
println(foos[1].x)
Because of the ubiquitous nature of JSON, support for it is built directly into V.
The json.decode function takes two arguments:
the first is the type into which the JSON value should be decoded and
the second is a string containing the JSON data.
V generates code for JSON encoding and decoding. No runtime reflection is used. This results in much better performance.
fn foo(mut v []int) {
v[0] = 1
}
mut v := [20]
foo(mut v)
assert v[0] < 4
An assert statement checks that its expression evaluates to true. If an assert fails,
the program will abort. Asserts should only be used to detect programming errors. When an
assert fails it is reported to stderr, and the values on each side of a comparison operator
(such as <, ==) will be printed when possible. This is useful to easily find an
unexpected value. Assert statements can be used in any function.
// hello.v
module main
fn hello() string {
return 'Hello world'
}
fn main() {
println(hello())
}
// hello_test.v
module main
fn test_hello() {
assert hello() == 'Hello world'
}
To run the test above, use v hello_test.v. This will check that the function hello is
producing the correct output. V executes all test functions in the file.
_test.v.test_ to mark them for execution.In the example above, test_hello is an internal test, that can call
the private function hello() because hello_test.v has module main,
just like hello.v, i.e. both are part of the same module. Note also that
since module main is a regular module like the others, internal tests can
be used to test private functions in your main program .v files too.
You can also define these special test functions in a test file:
testsuite_begin which will be run before all other test functions.testsuite_end which will be run after all other test functions.If a test function has an error return type, any propagated errors will fail the test:
import strconv
fn test_atoi() ? {
assert strconv.atoi('1') ? == 1
assert strconv.atoi('one') ? == 1 // test will fail
}
To run test functions in an individual test file, use v foo_test.v.
To test an entire module, use v test mymodule. You can also use v test . to test
everything inside your current folder (and subfolders). You can pass the -stats
option to see more details about the individual tests run.
You can put additional test data, including .v source files in a folder, named
testdata, right next to your _test.v files. V's test framework will ignore
such folders, while scanning for tests to run. This is usefull, if you want to
put .v files with invalid V source code, or other tests, including known
failing ones, that should be run in a specific way/options by a parent _test.v
file.
NB: the path to the V compiler, is available through @VEXE, so a _test.v file, can easily run other test files like this:
import os
fn test_subtest() {
res := os.execute('${@VEXE} other_test.v')
assert res.exit_code == 1
assert res.output.contains('other_test.v does not exist')
}
V avoids doing unnecessary allocations in the first place by using value types, string buffers, promoting a simple abstraction-free code style.
Most objects (~90-100%) are freed by V's autofree engine: the compiler inserts necessary free calls automatically during compilation. Remaining small percentage of objects is freed via reference counting.
The developer doesn't need to change anything in their code. "It just works", like in Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for each object.
You can take advantage of V's autofree engine and define a free() method on custom
data types:
struct MyType {}
[unsafe]
fn (data &MyType) free() {
// ...
}
Just as the compiler frees C data types with C's free(), it will statically insert
free() calls for your data type at the end of each variable's lifetime.
For developers willing to have more low level control, autofree can be disabled with
-manualfree, or by adding a [manualfree] on each function that wants manage its
memory manually. (See attributes).
Note: right now autofree is hidden behind the -autofree flag. It will be enabled by default in V 0.3. If autofree is not used, V programs will leak memory.
import strings
fn draw_text(s string, x int, y int) {
// ...
}
fn draw_scene() {
// ...
name1 := 'abc'
name2 := 'def ghi'
draw_text('hello $name1', 10, 10)
draw_text('hello $name2', 100, 10)
draw_text(strings.repeat(`X`, 10000), 10, 50)
// ...
}
The strings don't escape draw_text, so they are cleaned up when
the function exits.
In fact, with the -prealloc flag, the first two calls won't result in any allocations at all.
These two strings are small, so V will use a preallocated buffer for them.
struct User {
name string
}
fn test() []int {
number := 7 // stack variable
user := User{} // struct allocated on stack
numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits
println(number)
println(user)
println(numbers)
numbers2 := [4, 5, 6] // array that's being returned, won't be freed here
return numbers2
}
Like with most other programming languages there are two locations where data can be stored:
Due to performance considerations V tries to put objects on the stack if possible but allocates them on the heap when obviously necessary. Example:
struct MyStruct {
n int
}
struct RefStruct {
r &MyStruct
}
fn main() {
q, w := f()
println('q: $q.r.n, w: $w.n')
}
fn f() (RefStruct, &MyStruct) {
a := MyStruct{
n: 1
}
b := MyStruct{
n: 2
}
c := MyStruct{
n: 3
}
e := RefStruct{
r: &b
}
x := a.n + c.n
println('x: $x')
return e, &c
}
Here a is stored on the stack since it's address never leaves the function f().
However a reference to b is part of e which is returned. Also a reference to
c is returned. For this reason b and c will be heap allocated.
Things become less obvious when a reference to an object is passed as function argument:
struct MyStruct {
mut:
n int
}
fn main() {
mut q := MyStruct{
n: 7
}
w := MyStruct{
n: 13
}
x := q.f(&w) // references of `q` and `w` are passed
println('q: $q\nx: $x')
}
fn (mut a MyStruct) f(b &MyStruct) int {
a.n += b.n
x := a.n * b.n
return x
}
Here the call q.f(&w) passes references to q and w because a is
mut and b is of type &MyStruct in f()'s declaration, so technically
these references are leaving main(). However the lifetime of these
references lies inside the scope of main() so q and w are allocated
on the stack.
In the last example the V compiler could put q and w on the stack
because it assumed that in the call q.f(&w) these references were only
used for reading and modifying the referred values – and not to pass the
references themselves somewhere else. This can be seen in a way that the
references to q and w are only borrowed to f().
在最后一个例子中,V 编译器可以将 q 和 w 放在堆栈上
因为它假设在 q.f(&w) 调用中这些引用只是
用于读取和修改引用值– 并且不向
其他地方传递自身的引用。 这从某种意义上可以看作
对q 和w 的引用只是借用 给f()。
Things become different if f() is doing something with a reference itself:
如果 f() 使用引用本身做一些事情,事情就会变得不同:
struct RefStruct {
mut:
r &MyStruct
}
// see discussion below
[heap]
struct MyStruct {
n int
}
fn main() {
m := MyStruct{}
mut r := RefStruct{
r: &m
}
r.g()
println('r: $r')
}
fn (mut r RefStruct) g() {
s := MyStruct{
n: 7
}
r.f(&s) // reference to `s` inside `r` is passed back to `main() `
}
fn (mut r RefStruct) f(s &MyStruct) {
r.r = s // would trigger error without `[heap]`
}
Here f() looks quite innocent but is doing nasty things – it inserts a
reference to s into r. The problem with this is that s lives only as long
as g() is running but r is used in main() after that. For this reason
the compiler would complain about the assignment in f() because s "might
refer to an object stored on stack". The assumption made in g() that the call
r.f(&s) would only borrow the reference to s is wrong.
A solution to this dilemma is the [heap] attribute at the declaration of
struct MyStruct. It instructs the compiler to always allocate MyStruct-objects
on the heap. This way the reference to s remains valid even after g() returns.
The compiler takes into consideration that MyStruct objects are always heap
allocated when checking f() and allows assigning the reference to s to the
r.r field.
There is a pattern often seen in other programming languages:
fn (mut a MyStruct) f() &MyStruct {
// do something with a
return &a // would return address of borrowed object
}
Here f() is passed a reference a as receiver that is passed back to the caller and returned
as result at the same time. The intention behind such a declaration is method chaining like
y = x.f().g(). However, the problem with this approach is that a second reference
to a is created – so it is not only borrowed and MyStruct has to be
declared as [heap].
In V the better approach is:
struct MyStruct {
mut:
n int
}
fn (mut a MyStruct) f() {
// do something with `a`
}
fn (mut a MyStruct) g() {
// do something else with `a`
}
fn main() {
x := MyStruct{} // stack allocated
mut y := x
y.f()
y.g()
// instead of `mut y := x.f().g()
}
This way the [heap] attribute can be avoided – resulting in better performance.
However, stack space is very limited as mentioned above. For this reason the [heap]
attribute might be suitable for very large structures even if not required by use cases
like those mentioned above.
There is an alternative way to manually control allocation on a case to case basis. This approach is not recommended but shown here for the sake of completeness:
struct MyStruct {
n int
}
struct RefStruct {
mut:
r &MyStruct
}
// simple function - just to overwrite stack segment previously used by `g()`
fn use_stack() {
x := 7.5
y := 3.25
z := x + y
println('$x $y $z')
}
fn main() {
m := MyStruct{}
mut r := RefStruct{
r: &m
}
r.g()
use_stack() // to erase invalid stack contents
println('r: $r')
}
fn (mut r RefStruct) g() {
s := &MyStruct{ // `s` explicitly refers to a heap object
n: 7
}
// change `&MyStruct` -> `MyStruct` above and `r.f(s)` -> `r.f(&s)` below
// to see data in stack segment being overwritten
r.f(s)
}
fn (mut r RefStruct) f(s &MyStruct) {
r.r = unsafe { s } // override compiler check
}
Here the compiler check is suppressed by the unsafe block. To make s be heap
allocated even without [heap] attribute the struct literal is prefixed with
an ampersand: &MyStruct{...}.
This last step would not be required by the compiler but without it the reference
inside r becomes invalid (the memory area pointed to will be overwritten by
use_stack()) and the program might crash (or at least produce an unpredictable
final output). That's why this approach is unsafe and should be avoided!
(This is still in an alpha state)
V has a built-in ORM (object-relational mapping) which supports SQLite, MySQL and Postgres, but soon it will support MS SQL and Oracle.
V's ORM provides a number of benefits:
import sqlite
struct Customer {
// struct name has to be the same as the table name (for now)
id int [primary; sql: serial] // a field named `id` of integer type must be the first field
name string [nonull]
nr_orders int
country string [nonull]
}
db := sqlite.connect('customers.db') ?
// you can create tables:
// CREATE TABLE IF NOT EXISTS `Customer` (
// `id` INTEGER PRIMARY KEY,
// `name` TEXT NOT NULL,
// `nr_orders` INTEGER,
// `country` TEXT NOT NULL
// )
sql db {
create table Customer
}
// select count(*) from Customer
nr_customers := sql db {
select count from Customer
}
println('number of all customers: $nr_customers')
// V syntax can be used to build queries
uk_customers := sql db {
select from Customer where country == 'uk' && nr_orders > 0
}
println(uk_customers.len)
for customer in uk_customers {
println('$customer.id - $customer.name')
}
// by adding `limit 1` we tell V that there will be only one object
customer := sql db {
select from Customer where id == 1 limit 1
}
println('$customer.id - $customer.name')
// insert a new customer
new_customer := Customer{
name: 'Bob'
nr_orders: 10
}
sql db {
insert new_customer into Customer
}
For more examples and the docs, see vlib/orm.
The way it works is very similar to Go. It's very simple: there's no need to write documentation separately for your code, vdoc will generate it from docstrings in the source code.
Documentation for each function/type/const must be placed right before the declaration:
// clearall clears all bits in the array
fn clearall() {
}
The comment must start with the name of the definition.
Sometimes one line isn't enough to explain what a function does, in that case comments should span to the documented function using single line comments:
// copy_all recursively copies all elements of the array by their value,
// if `dupes` is false all duplicate values are eliminated in the process.
fn copy_all(dupes bool) {
// ...
}
By convention it is preferred that comments are written in present tense.
An overview of the module must be placed in the first comment right after the module's name.
To generate documentation use vdoc, for example v doc net.http.
Comments spanning multiple lines are merged together using spaces, unless
. (end of sentence)-, =, _, *, ~ (horizontal rule)# followed by a space (header)| (table)- (list)You don't need to worry about formatting your code or setting style guidelines.
v fmt takes care of that:
v fmt file.v
It's recommended to set up your editor, so that v fmt -w runs on every save.
A vfmt run is usually pretty cheap (takes <30ms).
Always run v fmt -w file.v before pushing your code.
V has good support for profiling your programs: v -profile profile.txt run file.v
That will produce a profile.txt file, which you can then analyze.
The generated profile.txt file will have lines with 4 columns: a) how many times a function was called b) how much time in total a function took (in ms) c) how much time on average, a call to a function took (in ns) d) the name of the v function
You can sort on column 3 (average time per function) using:
sort -n -k3 profile.txt|tail
You can also use stopwatches to measure just portions of your code explicitly:
import time
fn main() {
sw := time.new_stopwatch()
println('Hello world')
println('Greeting the world took: ${sw.elapsed().nanoseconds()}ns')
}
You can dump/trace the value of any V expression using dump(expr).
For example, save this code sample as factorial.v, then run it with
v run factorial.v:
fn factorial(n u32) u32 {
if dump(n <= 1) {
return dump(1)
}
return dump(n * factorial(n - 1))
}
fn main() {
println(factorial(5))
}
You will get:
[factorial.v:2] n <= 1: false
[factorial.v:2] n <= 1: false
[factorial.v:2] n <= 1: false
[factorial.v:2] n <= 1: false
[factorial.v:2] n <= 1: true
[factorial.v:3] 1: 1
[factorial.v:5] n * factorial(n - 1): 2
[factorial.v:5] n * factorial(n - 1): 6
[factorial.v:5] n * factorial(n - 1): 24
[factorial.v:5] n * factorial(n - 1): 120
120
Note that dump(expr) will trace both the source location,
the expression itself, and the expression value.
Sometimes for efficiency you may want to write low-level code that can potentially corrupt memory or be vulnerable to security exploits. V supports writing such code, but not by default.
V requires that any potentially memory-unsafe operations are marked intentionally. Marking them also indicates to anyone reading the code that there could be memory-safety violations if there was a mistake.
Examples of potentially memory-unsafe operations are:
free, strlen and strncmp.To mark potentially memory-unsafe operations, enclose them in an unsafe block:
// allocate 2 uninitialized bytes & return a reference to them
mut p := unsafe { malloc(2) }
p[0] = `h` // Error: pointer indexing is only allowed in `unsafe` blocks
unsafe {
p[0] = `h` // OK
p[1] = `i`
}
p++ // Error: pointer arithmetic is only allowed in `unsafe` blocks
unsafe {
p++ // OK
}
assert *p == `i`
Best practice is to avoid putting memory-safe expressions inside an unsafe block,
so that the reason for using unsafe is as clear as possible. Generally any code
you think is memory-safe should not be inside an unsafe block, so the compiler
can verify it.
If you suspect your program does violate memory-safety, you have a head start on
finding the cause: look at the unsafe blocks (and how they interact with
surrounding code).
Structs with references require explicitly setting the initial value to a reference value unless the struct already defines its own initial value.
Zero-value references, or nil pointers, will NOT be supported in the future,
for now data structures such as Linked Lists or Binary Trees that rely on reference
fields that can use the value 0, understanding that it is unsafe, and that it can
cause a panic.
struct Node {
a &Node
b &Node = 0 // Auto-initialized to nil, use with caution!
}
// Reference fields must be initialized unless an initial value is declared.
// Zero (0) is OK but use with caution, it's a nil pointer.
foo := Node{
a: 0
}
bar := Node{
a: &foo
}
baz := Node{
a: 0
b: 0
}
qux := Node{
a: &foo
b: &bar
}
println(baz)
println(qux)
sizeof(Type) gives the size of a type in bytes.__offsetof(Struct, field_name) gives the offset in bytes of a struct field.struct Foo {
a int
b int
}
assert sizeof(Foo) == 8
assert __offsetof(Foo, a) == 0
assert __offsetof(Foo, b) == 4
#flag -lsqlite3
#include "sqlite3.h"
// See also the example from https://www.sqlite.org/quickstart.html
struct C.sqlite3 {
}
struct C.sqlite3_stmt {
}
type FnSqlite3Callback = fn (voidptr, int, &&char, &&char) int
fn C.sqlite3_open(&char, &&C.sqlite3) int
fn C.sqlite3_close(&C.sqlite3) int
fn C.sqlite3_column_int(stmt &C.sqlite3_stmt, n int) int
// ... you can also just define the type of parameter and leave out the C. prefix
fn C.sqlite3_prepare_v2(&C.sqlite3, &char, int, &&C.sqlite3_stmt, &&char) int
fn C.sqlite3_step(&C.sqlite3_stmt)
fn C.sqlite3_finalize(&C.sqlite3_stmt)
fn C.sqlite3_exec(db &C.sqlite3, sql &char, cb FnSqlite3Callback, cb_arg voidptr, emsg &&char) int
fn C.sqlite3_free(voidptr)
fn my_callback(arg voidptr, howmany int, cvalues &&char, cnames &&char) int {
unsafe {
for i in 0 .. howmany {
print('| ${cstring_to_vstring(cnames[i])}: ${cstring_to_vstring(cvalues[i]):20} ')
}
}
println('|')
return 0
}
fn main() {
db := &C.sqlite3(0) // this means `sqlite3* db = 0`
// passing a string literal to a C function call results in a C string, not a V string
C.sqlite3_open(c'users.db', &db)
// C.sqlite3_open(db_path.str, &db)
query := 'select count(*) from users'
stmt := &C.sqlite3_stmt(0)
// NB: you can also use the `.str` field of a V string,
// to get its C style zero terminated representation
C.sqlite3_prepare_v2(db, &char(query.str), -1, &stmt, 0)
C.sqlite3_step(stmt)
nr_users := C.sqlite3_column_int(stmt, 0)
C.sqlite3_finalize(stmt)
println('There are $nr_users users in the database.')
//
error_msg := &char(0)
query_all_users := 'select * from users'
rc := C.sqlite3_exec(db, &char(query_all_users.str), my_callback, voidptr(7), &error_msg)
if rc != C.SQLITE_OK {
eprintln(unsafe { cstring_to_vstring(error_msg) })
C.sqlite3_free(error_msg)
}
C.sqlite3_close(db)
}
Since V can compile to C, calling V code from C is very easy.
By default all V functions have the following naming scheme in C: [module name]__[fn_name].
For example, fn foo() {} in module bar will result in bar__foo().
To use a custom export name, use the [export] attribute:
[export: 'my_custom_c_name']
fn foo() {
}
V has no special support for atomics, yet, nevertheless it's possible to treat variables as atomics
by calling C functions from V. The standard C11 atomic functions like atomic_store() are usually
defined with the help of macros and C compiler magic to provide a kind of overloaded C functions.
Since V does not support overloading functions by intention there are wrapper functions defined in
C headers named atomic.h that are part of the V compiler infrastructure.
There are dedicated wrappers for all unsigned integer types and for pointers.
(byte is not fully supported on Windows) – the function names include the type name
as suffix. e.g. C.atomic_load_ptr() or C.atomic_fetch_add_u64().
To use these functions the C header for the used OS has to be included and the functions that are intended to be used have to be declared. Example:
$if windows {
#include "@VEXEROOT/thirdparty/stdatomic/win/atomic.h"
} $else {
#include "@VEXEROOT/thirdparty/stdatomic/nix/atomic.h"
}
// declare functions we want to use - V does not parse the C header
fn C.atomic_store_u32(&u32, u32)
fn C.atomic_load_u32(&u32) u32
fn C.atomic_compare_exchange_weak_u32(&u32, &u32, u32) bool
fn C.atomic_compare_exchange_strong_u32(&u32, &u32, u32) bool
const num_iterations = 10000000
// see section "Global Variables" below
__global (
atom u32 // ordinary variable but used as atomic
)
fn change() int {
mut races_won_by_change := 0
for {
mut cmp := u32(17) // addressable value to compare with and to store the found value
// atomic version of `if atom == 17 { atom = 23 races_won_by_change++ } else { cmp = atom }`
if C.atomic_compare_exchange_strong_u32(&atom, &cmp, 23) {
races_won_by_change++
} else {
if cmp == 31 {
break
}
cmp = 17 // re-assign because overwritten with value of atom
}
}
return races_won_by_change
}
fn main() {
C.atomic_store_u32(&atom, 17)
t := go change()
mut races_won_by_main := 0
mut cmp17 := u32(17)
mut cmp23 := u32(23)
for i in 0 .. num_iterations {
// atomic version of `if atom == 17 { atom = 23 races_won_by_main++ }`
if C.atomic_compare_exchange_strong_u32(&atom, &cmp17, 23) {
races_won_by_main++
} else {
cmp17 = 17
}
desir := if i == num_iterations - 1 { u32(31) } else { u32(17) }
// atomic version of `for atom != 23 {} atom = desir`
for !C.atomic_compare_exchange_weak_u32(&atom, &cmp23, desir) {
cmp23 = 23
}
}
races_won_by_change := t.wait()
atom_new := C.atomic_load_u32(&atom)
println('atom: $atom_new, #exchanges: ${races_won_by_main + races_won_by_change}')
// prints `atom: 31, #exchanges: 10000000`)
println('races won by\n- `main()`: $races_won_by_main\n- `change()`: $races_won_by_change')
}
In this example both main() and the spawned thread change() try to replace a value of 17
in the global atom with a value of 23. The replacement in the opposite direction is
done exactly 10000000 times. The last replacement will be with 31 which makes the spawned
thread finish.
It is not predictable how many replacements occur in which thread, but the sum will always be 10000000. (With the non-atomic commands from the comments the value will be higher or the program will hang – dependent on the compiler optimization used.)
By default V does not allow global variables. However, in low level applications they have their
place so their usage can be enabled with the compiler flag -enable-globals.
Declarations of global variables must be surrounded with a __global ( ... )
specification – as in the example above.
An initializer for global variables must be explicitly converted to the
desired target type. If no initializer is given a default initialization is done.
Some objects like semaphores and mutexes require an explicit initialization in place, i.e.
not with a value returned from a function call but with a method call by reference.
A separate init() function can be used for this purpose – it will be called before main():
import sync
__global (
sem sync.Semaphore // needs initialization in `init()`
mtx sync.RwMutex // needs initialization in `init()`
f1 = f64(34.0625) // explicily initialized
shmap shared map[string]f64 // initialized as empty `shared` map
f2 f64 // initialized to `0.0`
)
fn init() {
sem.init(0)
mtx.init()
}
Be aware that in multi threaded applications the access to global variables is subject to race conditions. There are several approaches to deal with these:
shared types for the variable declarations and use lock blocks for access.
This is most appropriate for larger objects like structs, arrays or maps.rand module
where global variables are used to generate (non cryptographic) pseudo random numbers.
In this case data races lead to random numbers in different threads becoming somewhat
correlated, which is acceptable considering the performance penalty that using
synchonization primitives would represent.Add #flag directives to the top of your V files to provide C compilation flags like:
-I for adding C include files search paths-l for adding C library names that you want to get linked-L for adding C library files search paths-D for setting compile time variablesYou can (optionally) use different flags for different targets.
Currently the linux, darwin , freebsd, and windows flags are supported.
NB: Each flag must go on its own line (for now)
#flag linux -lsdl2
#flag linux -Ivig
#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
#flag linux -DIMGUI_IMPL_API=
In the console build command, you can use:
-cflags to pass custom flags to the backend C compiler.-cc to change the default C backend compiler.-cc gcc-9 -cflags -fsanitize=thread.You can define a VFLAGS environment variable in your terminal to store your -cc
and -cflags settings, rather than including them in the build command each time.
Add #pkgconfig directive is used to tell the compiler which modules should be used for compiling
and linking using the pkg-config files provided by the respective dependencies.
As long as backticks can't be used in #flag and spawning processes is not desirable for security
and portability reasons, V uses its own pkgconfig library that is compatible with the standard
freedesktop one.
If no flags are passed it will add --cflags and --libs, both lines below do the same:
#pkgconfig r_core
#pkgconfig --cflags --libs r_core
The .pc files are looked up into a hardcoded list of default pkg-config paths, the user can add
extra paths by using the PKG_CONFIG_PATH environment variable. Multiple modules can be passed.
To check the existance of a pkg-config use $pkgconfig('pkg') as a compile time if condition to
check if a pkg-config exists. If it exists the branch will be created. Use $else or $else $if
to handle other cases.
$if $pkgconfig('mysqlclient') {
#pkgconfig mysqlclient
} $else $if $pkgconfig('mariadb') {
#pkgconfig mariadb
}
You can also include C code directly in your V module. For example, let's say that your C code is located in a folder named 'c' inside your module folder. Then:
Put a v.mod file inside the toplevel folder of your module (if you
created your module with v new you already have v.mod file). For
example:
Module {
name: 'mymodule',
description: 'My nice module wraps a simple C library.',
version: '0.0.1'
dependencies: []
}
v oksyntax
#flag -I @VMODROOT/c
#flag @VMODROOT/c/implementation.o
#include "header.h"
NB: @VMODROOT will be replaced by V with the nearest parent folder, where there is a v.mod file.
Any .v file beside or below the folder where the v.mod file is,
can use #flag @VMODROOT/abc to refer to this folder.
The @VMODROOT folder is also prepended to the module lookup path,
so you can import other modules under your @VMODROOT, by just naming them.
The instructions above will make V look for an compiled .o file in
your module folder/c/implementation.o.
If V finds it, the .o file will get linked to the main executable, that used the module.
If it does not find it, V assumes that there is a @VMODROOT/c/implementation.c file,
and tries to compile it to a .o file, then will use that.
This allows you to have C code, that is contained in a V module, so that its distribution is easier. You can see a complete minimal example for using C code in a V wrapper module here: project_with_c_code. Another example, demonstrating passing structs from C to V and back again: interoperate between C to V to C.
Ordinary zero terminated C strings can be converted to V strings with
unsafe { &char(cstring).vstring() } or if you know their length already with
unsafe { &char(cstring).vstring_with_len(len) }.
NB: The .vstring() and .vstring_with_len() methods do NOT create a copy of the cstring,
so you should NOT free it after calling the method .vstring().
If you need to make a copy of the C string (some libc APIs like getenv pretty much require that,
since they return pointers to internal libc memory), you can use cstring_to_vstring(cstring).
On Windows, C APIs often return so called wide strings (utf16 encoding).
These can be converted to V strings with string_from_wide(&u16(cwidestring)) .
V has these types for easier interoperability with C:
voidptr for C's void*,&byte for C's byte* and&char for C's char*.&&char for C's char**To cast a voidptr to a V reference, use user := &User(user_void_ptr).
voidptr can also be dereferenced into a V struct through casting: user := User(user_void_ptr).
an example of a module that calls C code from V
C identifiers are accessed with the C prefix similarly to how module-specific
identifiers are accessed. Functions must be redeclared in V before they can be used.
Any C types may be used behind the C prefix, but types must be redeclared in V in
order to access type members.
To redeclare complex types, such as in the following C code:
struct SomeCStruct {
uint8_t implTraits;
uint16_t memPoolData;
union {
struct {
void* data;
size_t size;
};
DataView view;
};
};
members of sub-data-structures may be directly declared in the containing struct as below:
struct C.SomeCStruct {
implTraits byte
memPoolData u16
// These members are part of sub data structures that can't currently be represented in V.
// Declaring them directly like this is sufficient for access.
// union {
// struct {
data voidptr
size usize
// }
view C.DataView
// }
}
The existence of the data members is made known to V, and they may be used without re-creating the original structure exactly.
Alternatively, you may embed the sub-data-structures to maintain a parallel code structure.
To debug issues in the generated binary (flag: -b c), you can pass these flags:
-g - produces a less optimized executable with more debug information in it.
V will enforce line numbers from the .v files in the stacktraces, that the
executable will produce on panic. It is usually better to pass -g, unless
you are writing low level code, in which case use the next option -cg.-cg - produces a less optimized executable with more debug information in it.
The executable will use C source line numbers in this case. It is frequently
used in combination with -keepc, so that you can inspect the generated
C program in case of panic, or so that your debugger (gdb, lldb etc.)
can show you the generated C source code.-showcc - prints the C command that is used to build the program.-show-c-output - prints the output, that your C compiler produced
while compiling your program.-keepc - do not delete the generated C source code file after a successful
compilation. Also keep using the same file path, so it is more stable,
and easier to keep opened in an editor/IDE.For best debugging experience if you are writing a low level wrapper for an existing
C library, you can pass several of these flags at the same time:
v -keepc -cg -showcc yourprogram.v, then just run your debugger (gdb/lldb) or IDE
on the produced executable yourprogram.
If you just want to inspect the generated C code,
without further compilation, you can also use the -o flag (e.g. -o file.c).
This will make V produce the file.c then stop.
If you want to see the generated C source code for just a single C function,
for example main, you can use: -printfn main -o file.c.
To debug the V executable itself you need to compile from src with ./v -g -o v cmd/v.
You can debug tests with for example v -g -keepc prog_test.v. The -keepc flag is needed,
so that the executable is not deleted, after it was created and ran.
To see a detailed list of all flags that V supports,
use v help, v help build and v help build-c.
Commandline Debugging
Troubleshooting (debugging) executables created with V in GDB
Visual debugging Setup:
Currently there is no debugging support for binaries, created by the
native backend (flag: -b native).
To debug the generated Javascript output you can active source maps:
v -b js -sourcemap hello.v -o hello.js
For all supported options check the latest help:
v help build-js
$ is used as a prefix for compile-time operations.
$if condition// Support for multiple conditions in one branch
$if ios || android {
println('Running on a mobile device!')
}
$if linux && x64 {
println('64-bit Linux.')
}
// Usage as expression
os := $if windows { 'Windows' } $else { 'UNIX' }
println('Using $os')
// $else-$if branches
$if tinyc {
println('tinyc')
} $else $if clang {
println('clang')
} $else $if gcc {
println('gcc')
} $else {
println('different compiler')
}
$if test {
println('testing')
}
// v -cg ...
$if debug {
println('debugging')
}
// v -prod ...
$if prod {
println('production build')
}
// v -d option ...
$if option ? {
println('custom option')
}
If you want an if to be evaluated at compile time it must be prefixed with a $ sign.
Right now it can be used to detect an OS, compiler, platform or compilation options.
$if debug is a special option like $if windows or $if x32.
If you're using a custom ifdef, then you do need $if option ? {} and compile withv -d option.
Full list of builtin options:
| OS | Compilers | Platforms | Other |
| --- | --- | --- | --- |
| windows, linux, macos | gcc, tinyc | amd64, arm64 | debug, prod, test |
| mac, darwin, ios, | clang, mingw | x64, x32 | js, glibc, prealloc |
| android,mach, dragonfly | msvc | little_endian | no_bounds_checking, freestanding |
| gnu, hpux, haiku, qnx | cplusplus | big_endian |
| solaris | | | |
$embed_fileimport os
fn main() {
embedded_file := $embed_file('v.png')
os.write_file('exported.png', embedded_file.to_string()) ?
}
V can embed arbitrary files into the executable with the $embed_file(<path>)
compile time call. Paths can be absolute or relative to the source file.
When you do not use -prod, the file will not be embedded. Instead, it will
be loaded the first time your program calls f.data() at runtime, making
it easier to change in external editor programs, without needing to recompile
your executable.
When you compile with -prod, the file will be embedded inside your
executable, increasing your binary size, but making it more self contained
and thus easier to distribute. In this case, f.data() will cause no IO,
and it will always return the same data.
$tmpl for embedding and parsing V template filesV has a simple template language for text and html templates, and they can easily
be embedded via $tmpl('path/to/template.txt'):
fn build() string {
name := 'Peter'
age := 25
numbers := [1, 2, 3]
return $tmpl('1.txt')
}
fn main() {
println(build())
}
1.txt:
name: @name
age: @age
numbers: @numbers
@for number in numbers
@number
@end
output:
name: Peter
age: 25
numbers: [1, 2, 3]
1
2
3
$envmodule main
fn main() {
compile_time_env := $env('ENV_VAR')
println(compile_time_env)
}
V can bring in values at compile time from environment variables.
$env('ENV_VAR') can also be used in top-level #flag and #include statements:
#flag linux -I $env('JAVA_HOME')/include.
If a file has an environment-specific suffix, it will only be compiled for that environment.
.js.v => will be used only by the JS backend. These files can contain JS. code..c.v => will be used only by the C backend. These files can contain C. code..native.v => will be used only by V's native backend._nix.c.v => will be used only on Unix systems (non Windows)._${os}.c.v => will be used only on the specific os system.
For example, _windows.c.v will be used only when compiling on Windows, or with -os windows._default.c.v => will be used only if there is NOT a more specific platform file.
For example, if you have both file_linux.c.v and file_default.c.v,
and you are compiling for linux, then only file_linux.c.v will be used,
and file_default.c.v will be ignored.Here is a more complete example: main.v:
module main
fn main() { println(message) }
main_default.c.v:
module main
const ( message = 'Hello world' )
main_linux.c.v:
module main
const ( message = 'Hello linux' )
main_windows.c.v:
module main
const ( message = 'Hello windows' )
With the example above:
when you compile for any other platform, you will get the non specific 'Hello world' message.
_d_customflag.v => will be used only if you pass -d customflag to V.
That corresponds to $if customflag ? {}, but for a whole file, not just a
single block. customflag should be a snake_case identifier, it can not
contain arbitrary characters (only lower case latin letters + numbers + _).
NB: a combinatorial _d_customflag_linux.c.v postfix will not work.
If you do need a custom flag file, that has platform dependent code, use the
postfix _d_customflag.v, and then use plaftorm dependent compile time
conditional blocks inside it, i.e. $if linux {} etc.
_notd_customflag.v => similar to _d_customflag.v, but will be used
only if you do NOT pass -d customflag to V.
V also gives your code access to a set of pseudo string variables, that are substituted at compile time:
@FN => replaced with the name of the current V function@METHOD => replaced with ReceiverType.MethodName@MOD => replaced with the name of the current V module@STRUCT => replaced with the name of the current V struct@FILE => replaced with the path of the V source file@LINE => replaced with the V line number where it appears (as a string).@COLUMN => replaced with the column where it appears (as a string).@VEXE => replaced with the path to the V compiler@VEXEROOT => will be substituted with the folder,
where the V executable is (as a string).@VHASH => replaced with the shortened commit hash of the V compiler (as a string).@VMOD_FILE => replaced with the contents of the nearest v.mod file (as a string).@VMODROOT => will be substituted with the folder,
where the nearest v.mod file is (as a string).That allows you to do the following example, useful while debugging/logging/tracing your code:
eprintln('file: ' + @FILE + ' | line: ' + @LINE + ' | fn: ' + @MOD + '.' + @FN)
Another example, is if you want to embed the version/name from v.mod inside your executable:
import v.vmod
vm := vmod.decode( @VMOD_FILE ) or { panic(err.msg) }
eprintln('$vm.name $vm.version\n $vm.description')
The generated C code is usually fast enough, when you compile your code
with -prod. There are some situations though, where you may want to give
additional hints to the compiler, so that it can further optimize some
blocks of code.
NB: These are rarely needed, and should not be used, unless you profile your code, and then see that there are significant benefits for them. To cite gcc's documentation: "programmers are notoriously bad at predicting how their programs actually perform".
[inline] - you can tag functions with [inline], so the C compiler will
try to inline them, which in some cases, may be beneficial for performance,
but may impact the size of your executable.
[direct_array_access] - in functions tagged with [direct_array_access]
the compiler will translate array operations directly into C array operations -
omiting bounds checking. This may save a lot of time in a function that iterates
over an array but at the cost of making the function unsafe - unless
the boundaries will be checked by the user.
if _likely_(bool expression) { this hints the C compiler, that the passed
boolean expression is very likely to be true, so it can generate assembly
code, with less chance of branch misprediction. In the JS backend,
that does nothing.
if _unlikely_(bool expression) { similar to _likely_(x), but it hints that
the boolean expression is highly improbable. In the JS backend, that does nothing.
Having built-in JSON support is nice, but V also allows you to create efficient
serializers for any data format. V has compile-time if and for constructs:
// TODO: not fully implemented
struct User {
name string
age int
}
// Note: T should be passed a struct name only
fn decode<T>(data string) T {
mut result := T{}
// compile-time `for` loop
// T.fields gives an array of a field metadata type
$for field in T.fields {
$if field.typ is string {
// $(string_expr) produces an identifier
result.$(field.name) = get_string(data, field.name)
} $else $if field.typ is int {
result.$(field.name) = get_int(data, field.name)
}
}
return result
}
// `decode<User>` generates:
fn decode_User(data string) User {
mut result := User{}
result.name = get_string(data, 'name')
result.age = get_int(data, 'age')
return result
}
struct Vec {
x int
y int
}
fn (a Vec) str() string {
return '{$a.x, $a.y}'
}
fn (a Vec) + (b Vec) Vec {
return Vec{a.x + b.x, a.y + b.y}
}
fn (a Vec) - (b Vec) Vec {
return Vec{a.x - b.x, a.y - b.y}
}
fn main() {
a := Vec{2, 3}
b := Vec{4, 5}
mut c := Vec{1, 2}
println(a + b) // "{6, 8}"
println(a - b) // "{-2, -2}"
c += a
println(c) // "{3, 5}"
}
Operator overloading goes against V's philosophy of simplicity and predictability. But since scientific and graphical applications are among V's domains, operator overloading is an important feature to have in order to improve readability:
a.add(b).add(c.mul(d)) is a lot less readable than a + b + c * d.
To improve safety and maintainability, operator overloading is limited:
+, -, *, /, %, <, >, ==, !=, <=, >= operators.== and != are self generated by the compiler but can be overriden.< and == operators, the return type must be bool.!=, >, <= and >= are auto generated when == and < are defined.*=, +=, /=, etc)
are auto generated when the operators are defined though they must return the same type.a := 100
b := 20
mut c := 0
asm amd64 {
mov eax, a
add eax, b
mov c, eax
; =r (c) as c // output
; r (a) as a // input
r (b) as b
}
println('a: $a') // 100
println('b: $b') // 20
println('c: $c') // 120
更多示例, 请看 github.com/vlang/v/tree/master/vlib/v/tests/assembly/asm_test.amd64.v
TODO: translating C to V will be available in V 0.3.
V can translate your C code to human readable V code and generate V wrappers on top of C libraries.
Let's create a simple program test.c first:
#include "stdio.h"
int main() {
for (int i = 0; i < 10; i++) {
printf("hello world\n");
}
return 0;
}
Run v translate test.c, and V will generate test.v:
fn main() {
for i := 0; i < 10; i++ {
println('hello world')
}
}
To generate a wrapper on top of a C library use this command:
v wrapper c_code/libsodium/src/libsodium
This will generate a directory libsodium with a V module.
Example of a C2V generated libsodium wrapper:
https://github.com/medvednikov/libsodium
When should you translate C code and when should you simply call C code from V?
If you have well-written, well-tested C code, then of course you can always simply call this C code from V.
Translating it to V gives you several advantages:
module main
import time
[live]
fn print_message() {
println('Hello! Modify this message while the program is running.')
}
fn main() {
for {
print_message()
time.sleep(500 * time.millisecond)
}
}
Build this example with v -live message.v.
Functions that you want to be reloaded must have [live] attribute
before their definition.
Right now it's not possible to modify types while the program is running.
More examples, including a graphical application: github.com/vlang/v/tree/master/examples/hot_code_reload.
To cross compile your project simply run
v -os windows .
or
v -os linux .
(Cross compiling for macOS is temporarily not possible.)
If you don't have any C dependencies, that's all you need to do. This works even
when compiling GUI apps using the ui module or graphical apps using gg.
You will need to install Clang, LLD linker, and download a zip file with libraries and include files for Windows and Linux. V will provide you with a link.
V can be used as an alternative to Bash to write deployment scripts, build scripts, etc.
The advantage of using V for this is the simplicity and predictability of the language, and cross-platform support. "V scripts" run on Unix-like systems as well as on Windows.
Use the .vsh file extension. It will make all functions in the os
module global (so that you can use mkdir() instead of os.mkdir(), for example).
An example deploy.vsh:
#!/usr/bin/env -S v run
// The shebang above associates the file to V on Unix-like systems,
// so it can be run just by specifying the path to the file
// once it's made executable using `chmod +x`.
// Remove if build/ exits, ignore any errors if it doesn't
rmdir_all('build') or { }
// Create build/, never fails as build/ does not exist
mkdir('build') ?
// Move *.v files to build/
result := exec('mv *.v build/') ?
if result.exit_code != 0 {
println(result.output)
}
// Similar to:
// files := ls('.') ?
// mut count := 0
// if files.len > 0 {
// for file in files {
// if file.ends_with('.v') {
// mv(file, 'build/') or {
// println('err: $err')
// return
// }
// }
// count++
// }
// }
// if count == 0 {
// println('No files')
// }
Now you can either compile this like a normal V program and get an executable you can deploy and run
anywhere:
v deploy.vsh && ./deploy
Or just run it more like a traditional Bash script:
v run deploy.vsh
On Unix-like platforms, the file can be run directly after making it executable using chmod +x:
./deploy.vsh
V has several attributes that modify the behavior of functions and structs.
An attribute is a compiler instruction specified inside [] right before a
function/struct/enum declaration and applies only to the following declaration.
// [flag] enables Enum types to be used as bitfields
[flag]
enum BitField {
read
write
other
}
fn main() {
assert 1 == int(BitField.read)
assert 2 == int(BitField.write)
mut bf := BitField.read
assert bf.has(.read | .other) // test if *at least one* of the flags is set
assert !bf.all(.read | .other) // test if *all* of the flags is set
bf.set(.write | .other)
assert bf.has(.read | .write | .other)
assert bf.all(.read | .write | .other)
bf.toggle(.other)
assert bf == BitField.read | .write
assert bf.all(.read | .write)
assert !bf.has(.other)
}
// Calling this function will result in a deprecation warning
[deprecated]
fn old_function() {
}
// It can also display a custom deprecation message
[deprecated: 'use new_function() instead']
fn legacy_function() {}
// You can also specify a date, after which the function will be
// considered deprecated. Before that date, calls to the function
// will be compiler notices - you will see them, but the compilation
// is not affected. After that date, calls will become warnings,
// so ordinary compiling will still work, but compiling with -prod
// will not (all warnings are treated like errors with -prod).
// 6 months after the deprecation date, calls will be hard
// compiler errors.
[deprecated: 'use new_function2() instead']
[deprecated_after: '2021-05-27']
fn legacy_function2() {}
// This function's calls will be inlined.
[inline]
fn inlined_function() {
}
// This function's calls will NOT be inlined.
[noinline]
fn function() {
}
// This function will NOT return to its callers.
// Such functions can be used at the end of or blocks,
// just like exit/1 or panic/1. Such functions can not
// have return types, and should end either in for{}, or
// by calling other `[noreturn]` functions.
[noreturn]
fn forever() {
for {}
}
// The following struct must be allocated on the heap. Therefore, it can only be used as a
// reference (`&Window`) or inside another reference (`&OuterStruct{ Window{...} }`).
// See section "Stack and Heap"
[heap]
struct Window {
}
// V will not generate this function and all its calls if the provided flag is false.
// To use a flag, use `v -d flag`
[if debug]
fn foo() {
}
fn bar() {
foo() // will not be called if `-d debug` is not passed
}
// The memory pointed to by the pointer arguments of this function will not be
// freed by the garbage collector (if in use) before the function returns
[keep_args_alive]
fn C.my_external_function(voidptr, int, voidptr) int
// Calls to following function must be in unsafe{} blocks.
// Note that the code in the body of `risky_business()` will still be
// checked, unless you also wrap it in `unsafe {}` blocks.
// This is usefull, when you want to have an `[unsafe]` function that
// has checks before/after a certain unsafe operation, that will still
// benefit from V's safety features.
[unsafe]
fn risky_business() {
// code that will be checked, perhaps checking pre conditions
unsafe {
// code that *will not be* checked, like pointer arithmetic,
// accessing union fields, calling other `[unsafe]` fns, etc...
// Usually, it is a good idea to try minimizing code wrapped
// in unsafe{} as much as possible.
// See also [Memory-unsafe code](#memory-unsafe-code)
}
// code that will be checked, perhaps checking post conditions and/or
// keeping invariants
}
// V's autofree engine will not take care of memory management in this function.
// You will have the responsibility to free memory manually yourself in it.
[manualfree]
fn custom_allocations() {
}
// For C interop only, tells V that the following struct is defined with `typedef struct` in C
[typedef]
struct C.Foo {
}
// Used in Win32 API code when you need to pass callback function
[windows_stdcall]
fn C.DefWindowProc(hwnd int, msg int, lparam int, wparam int)
// Windows only:
// If a default graphics library is imported (ex. gg, ui), then the graphical window takes
// priority and no console window is created, effectively disabling println() statements.
// Use to explicity create console window. Valid before main() only.
[console]
fn main() {
}
V allows unconditionally jumping to a label with goto. The label name must be contained
within the same function as the goto statement. A program may goto a label outside
or deeper than the current scope. goto allows jumping past variable initialization or
jumping back to code that accesses memory that has already been freed, so it requires
unsafe.
if x {
// ...
if y {
unsafe {
goto my_label
}
}
// ...
}
my_label:
goto should be avoided, particularly when for can be used instead.
Labelled break/continue can be used to break out of
a nested loop, and those do not risk violating memory-safety.
V has 41 reserved keywords (3 are literals):
as
asm
assert
atomic
break
const
continue
defer
else
embed
enum
false
fn
for
go
goto
if
import
in
interface
is
lock
match
module
mut
none
or
pub
return
rlock
select
shared
sizeof
static
struct
true
type
typeof
union
unsafe
volatile
__offsetof
See also V Types.
This lists operators for primitive types only.
+ sum integers, floats, strings
- difference integers, floats
* product integers, floats
/ quotient integers, floats
% remainder integers
~ bitwise NOT integers
& bitwise AND integers
| bitwise OR integers
^ bitwise XOR integers
! logical NOT bools
&& logical AND bools
|| logical OR bools
!= logical XOR bools
<< left shift integer << unsigned integer
>> right shift integer >> unsigned integer
>>> unsigned right shift integer >> unsigned integer
Precedence Operator
5 * / % << >> >>> &
4 + - | ^
3 == != < <= > >=
2 &&
1 ||
Assignment Operators
+= -= *= /= %=
&= |= ^=
>>= <<= >>>=