tajmahal.proto 2.3 KB

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  1. syntax="proto3";
  2. package protos;
  3. import "structs.proto";
  4. import "enums.proto";
  5. /// 逻辑服务器之外(大厅,对应进程 tajmahal )的到客户端的协议
  6. /// 无法识别
  7. message S_NotFound {
  8. }
  9. message S_Offline {
  10. NetCloseReason reason = 1;
  11. }
  12. /// 心跳
  13. message C_Heartbeat {
  14. int64 ts = 1;
  15. }
  16. message S_Heartbeat {
  17. int64 ts = 1;
  18. }
  19. /// 登录逻辑服务器
  20. message C_Login {
  21. string email = 1;
  22. string token = 2;
  23. }
  24. message S_Login {
  25. string nickname = 1;
  26. int32 headerIcon = 2;
  27. string remoteIP = 3;
  28. int32 level = 4;
  29. int32 email = 5;
  30. int64 birthday = 6;
  31. int32 gender = 7;
  32. int64 score = 8;
  33. string curName = 9; // 当前使用称号
  34. repeated Item items = 10; // 道具(背包)
  35. map<string, int64> balances = 12; // 币,数量
  36. map<string, string> wallets = 14; // 钱包地址
  37. string verServer = 16;
  38. string verClient = 18;
  39. int32 lang = 20; // 语言
  40. int32 volBg = 21; // 背景音量
  41. int32 volFg = 22; // 前景音量
  42. }
  43. /// 登出逻辑服务器
  44. message C_Logout {
  45. }
  46. message S_Logout {
  47. }
  48. /// 进入游戏场景
  49. message C_EnterGame {
  50. int64 gameId = 1;
  51. }
  52. message S_EnterGame {
  53. int64 gameId = 1;
  54. }
  55. /// 离开游戏
  56. message C_LeaveGame {
  57. int32 gameId = 1;
  58. }
  59. message S_LeaveGame {
  60. int64 gameId = 1;
  61. }
  62. /// 用户信息设置
  63. message C_UserInfo {
  64. string nickname = 1;
  65. int64 birthday = 2;
  66. }
  67. message S_UserInfo {
  68. string nickname = 1;
  69. int64 birthday = 2;
  70. }
  71. /// 客户端设置
  72. message C_Settings {
  73. int32 bgVolume = 1;
  74. int32 fgVolume = 2;
  75. string lang = 3;
  76. }
  77. message S_Settings {
  78. int32 bgVolume = 1;
  79. int32 fgVolume = 2;
  80. string lang = 3;
  81. }
  82. /// 游戏内重设密码
  83. message C_UpdatePassword {
  84. string oldPassword = 1;
  85. string newPassword = 2;
  86. }
  87. message S_UpdatePassword {
  88. string password = 1;
  89. }
  90. /// 刷新资产数
  91. message C_UpdateAssets {
  92. }
  93. message S_UpdateAssets {
  94. map<string, int64> assets = 1;
  95. }