main.proto 2.0 KB

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  1. syntax="proto3";
  2. package protos;
  3. import "structs.proto";
  4. /// 逻辑服务器之外(大厅,对应进程 tajmahal )的到客户端的协议
  5. /// 心跳
  6. message C_Heartbeat {
  7. int64 ts = 1;
  8. }
  9. message S_Heartbeat {
  10. int64 ts = 1;
  11. }
  12. /// 登录逻辑服务器
  13. message C_Login {
  14. string token = 1;
  15. }
  16. message S_Login {
  17. string nickname = 1;
  18. int32 headerIcon = 2;
  19. string remoteIP = 3;
  20. int32 level = 4;
  21. int32 email = 5;
  22. int64 birthday = 6;
  23. int64 score = 8;
  24. string curName = 9; // 当前使用称号
  25. repeated Item items = 10; // 道具(背包)
  26. map<string, int64> assets = 12; // 币,数量
  27. map<int32, string> icons = 13; // 道具图标,一类一个
  28. map<string, string> wallets = 14; // 钱包地址
  29. string verServer = 16;
  30. string verClient = 18;
  31. }
  32. /// 登出逻辑服务器
  33. message C_Logout {
  34. }
  35. message S_Logout {
  36. }
  37. /// 进入游戏场景
  38. message C_EnterGame {
  39. int64 gameId = 1;
  40. }
  41. message S_EnterGame {
  42. int64 gameId = 1;
  43. }
  44. /// 离开游戏
  45. message C_LeaveGame {
  46. int32 gameId = 1;
  47. }
  48. message S_LeaveGame {
  49. int64 gameId = 1;
  50. }
  51. /// 用户信息设置
  52. message C_UserInfo {
  53. string nickname = 1;
  54. int64 birthday = 2;
  55. }
  56. message S_UserInfo {
  57. string nickname = 1;
  58. int64 birthday = 2;
  59. }
  60. /// 客户端设置
  61. message C_Settings {
  62. int32 bgVolume = 1;
  63. int32 fgVolume = 2;
  64. string lang = 3;
  65. }
  66. message S_Settings {
  67. int32 bgVolume = 1;
  68. int32 fgVolume = 2;
  69. string lang = 3;
  70. }
  71. /// 游戏内重设密码
  72. message C_UpdatePassword {
  73. string oldPassword = 1;
  74. string newPassword = 2;
  75. }
  76. message S_UpdatePassword {
  77. string password = 1;
  78. }
  79. /// 刷新资产数
  80. message C_UpdateAssets {
  81. }
  82. message S_UpdateAssets {
  83. map<string, int64> assets = 1;
  84. }