tajmahal.proto 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161
  1. syntax="proto3";
  2. package protos;
  3. import "enums.proto";
  4. /// 逻辑服务器之外(大厅,对应进程 tajmahal )的到客户端的协议
  5. /// 无法识别
  6. message S_NotFound {
  7. }
  8. message S_Offline {
  9. NetCloseReason reason = 1;
  10. }
  11. /// 心跳
  12. message C_Heartbeat {
  13. int64 ts = 1;
  14. }
  15. message S_Heartbeat {
  16. int64 ts = 1;
  17. }
  18. /// 登录逻辑服务器
  19. message C_Login {
  20. string username = 1;
  21. string token = 2;
  22. }
  23. message S_Login {
  24. string nickname = 1;
  25. int32 headerIcon = 2;
  26. string remoteIP = 3;
  27. int32 level = 4;
  28. string username = 5; // 手机号或邮箱
  29. int64 birthday = 6;
  30. int32 gender = 7;
  31. int64 score = 8;
  32. string curTitle = 9; // 当前使用称号
  33. map<string, int64> balances = 12; // 币,数量
  34. map<string, string> wallets = 14; // 钱包地址
  35. string verServer = 16; // 服务端当前版本号
  36. string verClient = 18; // 客户端最新版本号
  37. int32 lang = 20; // 语言
  38. int32 volBg = 21; // 背景音量
  39. int32 volFg = 22; // 前景音量
  40. }
  41. // 背包
  42. message C_UserPack {
  43. }
  44. message S_UserPack {
  45. }
  46. // 用户称号
  47. message C_UserTitles {
  48. }
  49. message S_UserTitles {
  50. }
  51. // 身上装饰(武器)
  52. message C_UserAccessories {
  53. }
  54. message S_UserAccessories {
  55. }
  56. /// 登出逻辑服务器
  57. message C_Logout {
  58. }
  59. message S_Logout {
  60. }
  61. /// 进入游戏场景
  62. message C_EnterGame {
  63. uint64 gameId = 1;
  64. }
  65. message S_EnterGame {
  66. uint64 gameId = 1;
  67. uint64 roomId = 4; // 副本类游戏表示副本ID
  68. }
  69. /// 离开游戏
  70. message C_LeaveGame {
  71. uint32 gameId = 1;
  72. uint64 roomId = 4;
  73. }
  74. message S_LeaveGame {
  75. uint64 gameId = 1;
  76. uint64 roomId = 4;
  77. }
  78. /// 用户信息设置
  79. message C_UserInfo {
  80. string nickname = 1;
  81. int64 birthday = 2;
  82. int32 headerIcon = 3;
  83. int32 gender = 4;
  84. map<string, string> walletsAddrs = 8; // 钱包地址
  85. }
  86. message S_UserInfo {
  87. string nickname = 1;
  88. int64 birthday = 2;
  89. int32 headerIcon = 3;
  90. int32 gender = 4;
  91. map<string, string> walletsAddrs = 8;
  92. }
  93. /// 客户端设置
  94. message C_Settings {
  95. int32 bgVolume = 1;
  96. int32 fgVolume = 2;
  97. int32 lang = 3;
  98. }
  99. message S_Settings {
  100. int32 bgVolume = 1;
  101. int32 fgVolume = 2;
  102. int32 lang = 3;
  103. }
  104. /// 游戏内重设密码
  105. message C_UpdatePassword {
  106. string oldPassword = 1;
  107. string newPassword = 2;
  108. }
  109. message S_UpdatePassword {
  110. string password = 1;
  111. }
  112. /// 刷新资产数
  113. message C_UpdateAssets {
  114. }
  115. message S_UpdateAssets {
  116. map<string, int64> assets = 1;
  117. }